Best map: Bridge Too Far with 55.3% from 701 games.
Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.1 — rewards skill: from Bronze to Masters the win rate climbs by 11.1 points (regression 38.9% to 50.0%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
46.6% | 8090 | 90 | ||
Dueling Beetles prev. season |
46.0% | 8741 | 91 | ||
Open Business prev. season |
45.8% | 8438 | 90 | ||
Parallel Plays ![]() |
46.2% | 429 | 46 |
Direct duels in Hot Zone: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.5% against Ash in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
55.7%
918 games
Bo
51.9%
1,774 games
Doug
54.3%
361 games
Bibi
51.9%
784 games
Bolt
53.9%
362 games
Ash
54.8%
283 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | dystopia13 | Legendary | 29 | 43.9% | 93.1% |
| 2 | vCxroo🏴 | Legendary | 21 | 41.0% | 95.2% |
| 3 | HIKAKIN | Mythic | 20 | 36.6% | 75.0% |
| 4 | Sm☆ | Masters | 35 | 35.6% | 57.1% |
| 5 | Evg🇷🇺 | Legendary | 38 | 35.5% | 55.3% |