Best map: Beach Ball with 45.5% from 11 games.
Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.7 — rewards skill: from Bronze to Masters the win rate climbs by 10.7 points (regression 39.1% to 49.9%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
33.5% | 200 | 34 | ||
Open Business ![]() |
28.8% | 222 | 36 | ||
Parallel Plays ![]() |
27.3% | 198 | 34 | ||
Dueling Beetles ![]() |
21.6% | 208 | 35 |
Direct duels in Hot Zone: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.8% against Ash in Hot Zone. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
55.5%
915 games
Bo
51.7%
1,754 games
Bolt
54.2%
360 games
Bibi
52.0%
775 games
Ash
54.8%
283 games
Kenji
52.1%
656 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | dystopia13 | Legendary | 29 | 44.0% | 93.1% |
| 2 | vCxroo🏴 | Legendary | 21 | 41.0% | 95.2% |
| 3 | HIKAKIN | Mythic | 20 | 36.7% | 75.0% |
| 4 | Sm☆ | Masters | 35 | 35.7% | 57.1% |
| 5 | Evg🇷🇺 | Legendary | 38 | 35.5% | 55.3% |