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EN

Otis

Controller Mythic Ranked · Diamond Knockout
49.8%Win rate in Knockout
11,925Games
96Trust Score
44. of 105Rank in Knockout

Best map: Center Stage with 52.6% from 6,370 games.

Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 52.PopularityBreadthCounter safetyStar rate
Win rate 52.49.8 %
Popularity 65.1.04 %
Breadth 60.20% of maps
Counter safety 59.35.2 %
Star rate 76.25.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 143 appearances08/05 — 51.4% from 504 appearances08/06 — 48.4% from 448 appearances08/11 — 62.6% from 123 appearances08/12 — 48.4% from 347 appearances08/13 — 49.7% from 531 appearances08/14 — 50.0% from 604 appearances08/15 — 47.1% from 546 appearances08/16 — 45.5% from 624 appearances08/17 — 46.6% from 644 appearances08/18 — 47.3% from 590 appearances08/19 — 57.0% from 179 appearances08/20 — 45.6% from 1,654 appearances08/21 — 50.8% from 3,124 appearances08/22 — 49.4% from 2,123 appearances08/23 — 52.0% from 1,654 appearances08/24 — 49.8% from 1,960 appearances08/25 — 50.7% from 1,401 appearances
53.1%08/04 50.7%08/25

Pick rate

08/04 — 0.5% from 143 appearances08/05 — 0.6% from 504 appearances08/06 — 0.6% from 448 appearances08/11 — 0.8% from 123 appearances08/12 — 0.9% from 347 appearances08/13 — 1.0% from 531 appearances08/14 — 1.0% from 604 appearances08/15 — 0.9% from 546 appearances08/16 — 0.9% from 624 appearances08/17 — 0.8% from 644 appearances08/18 — 0.8% from 590 appearances08/19 — 1.0% from 179 appearances08/20 — 0.9% from 1,654 appearances08/21 — 1.1% from 3,124 appearances08/22 — 1.1% from 2,123 appearances08/23 — 1.1% from 1,654 appearances08/24 — 1.0% from 1,960 appearances08/25 — 1.0% from 1,401 appearances
0.5%08/04 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 23.0% from 417 gamesSilver — 36.9% from 1,203 gamesGold — 51.8% from 14,609 gamesDiamond — 49.5% from 17,330 gamesMythic — 49.8% from 128,647 gamesLegendary — 48.1% from 32,610 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockout 51.2%
3546 77
Belle's Rock Knockout 50.1%
2335 71
Flaring Phoenix Knockout 49.1%
3408 77
New Horizons Knockout 48.6%
2636 73

Against whom

Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.0% against Ash in Hot Zone. On average the worst case sits at 28.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.8% 6,120 games Edgar 56.5% 4,242 games Bolt 58.1% 554 games Gray 54.5% 1,331 games Tick 54.1% 1,732 games Sprout 56.8% 509 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.2% 93.1%
2 HIKAKIN Mythic 20 36.9% 75.0%
3 Sm☆ Masters 28 35.8% 60.7%
4 Evg🇷🇺 Legendary 38 35.8% 55.3%
5 iketarai94 Mythic 21 35.6% 66.7%