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Otis

Controller Mythic Ranked · Legendary Knockout
45.4%Win rate in Knockout
582Games
50Trust Score
94. of 105Rank in Knockout

Best map: Bridge Too Far with 55.1% from 682 games.

Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 10.BreadthCounter safetyStar rate
Win rate 13.45.4 %
Popularity 10.0.14 %
Breadth 23.3% of maps
Counter safety 67.38.2 %
Star rate 76.25.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 12 earlier days are left out — below 338 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 50.2% from 1,437 appearances08/05 — 46.5% from 3,459 appearances08/06 — 47.0% from 1,741 appearances08/07 — 44.3% from 758 appearances08/08 — 47.3% from 846 appearances08/09 — 47.6% from 1,030 appearances08/10 — 47.1% from 2,898 appearances08/11 — 47.5% from 5,634 appearances08/12 — 48.7% from 4,200 appearances08/13 — 50.3% from 2,352 appearances08/14 — 49.9% from 1,740 appearances08/15 — 49.5% from 1,407 appearances08/16 — 52.3% from 1,353 appearances08/17 — 45.5% from 1,090 appearances08/18 — 48.2% from 1,203 appearances08/19 — 46.2% from 405 appearances
50.2%08/04 46.2%08/19

Pick rate

08/04 — 1.2% from 1,437 appearances08/05 — 1.3% from 3,459 appearances08/06 — 1.2% from 1,741 appearances08/07 — 1.2% from 758 appearances08/08 — 1.1% from 846 appearances08/09 — 1.1% from 1,030 appearances08/10 — 1.2% from 2,898 appearances08/11 — 1.2% from 5,634 appearances08/12 — 1.3% from 4,200 appearances08/13 — 1.3% from 2,352 appearances08/14 — 1.3% from 1,740 appearances08/15 — 1.4% from 1,407 appearances08/16 — 1.2% from 1,353 appearances08/17 — 1.2% from 1,090 appearances08/18 — 1.2% from 1,203 appearances08/19 — 1.3% from 405 appearances
1.2%08/04 1.3%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 23.0% from 408 gamesSilver — 36.9% from 1,172 gamesGold — 51.7% from 14,382 gamesDiamond — 49.5% from 17,181 gamesMythic — 49.8% from 128,448 gamesLegendary — 48.0% from 32,571 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 48.7%
8289 90
Flaring Phoenix Knockoutprev. season 48.3%
9659 92
Belle's Rock Knockoutprev. season 47.6%
7578 89
New Horizons Knockoutprev. season 47.5%
7045 88

Against whom

Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Ash in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.8% 6,001 games Edgar 56.4% 4,162 games Bolt 58.2% 550 games Gray 55.2% 1,298 games Tick 54.1% 1,704 games Sprout 56.7% 496 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 26 43.7% 96.2%
2 HIKAKIN Mythic 20 36.9% 75.0%
3 Sm☆ Masters 25 35.9% 64.0%
4 Evg🇷🇺 Legendary 38 35.7% 55.3%
5 iketarai94 Mythic 21 35.5% 66.7%