My roster

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EN

Otis

Controller Mythic Ranked · Mythic Knockout
45.8%Win rate in Knockout
5,093Games
83Trust Score
67. of 105Rank in Knockout

Best map: Crystal Arcade with 49.4% from 39,705 games.

Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.45.8 %
Popularity 59.0.79 %
Breadth 0.0% of maps
Counter safety 67.38.2 %
Star rate 76.25.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/04 — 49.5% from 1,672 appearances08/05 — 49.5% from 6,158 appearances08/06 — 52.0% from 4,106 appearances08/07 — 46.0% from 1,022 appearances08/08 — 51.1% from 882 appearances08/09 — 50.6% from 1,046 appearances08/10 — 50.1% from 2,812 appearances08/11 — 49.9% from 9,438 appearances08/12 — 49.5% from 14,651 appearances08/13 — 49.8% from 14,996 appearances08/14 — 50.3% from 14,312 appearances08/15 — 49.4% from 13,257 appearances08/16 — 50.3% from 12,342 appearances08/17 — 50.2% from 12,390 appearances08/18 — 50.8% from 10,649 appearances08/19 — 49.4% from 3,237 appearances08/21 — 45.4% from 747 appearances08/22 — 45.7% from 1,009 appearances08/23 — 48.1% from 909 appearances08/24 — 46.3% from 1,446 appearances08/25 — 43.7% from 854 appearances
49.5%08/04 43.7%08/25

Pick rate

08/04 — 1.6% from 1,672 appearances08/05 — 1.6% from 6,158 appearances08/06 — 1.5% from 4,106 appearances08/07 — 1.6% from 1,022 appearances08/08 — 1.5% from 882 appearances08/09 — 1.6% from 1,046 appearances08/10 — 1.5% from 2,812 appearances08/11 — 1.5% from 9,438 appearances08/12 — 1.4% from 14,651 appearances08/13 — 1.5% from 14,996 appearances08/14 — 1.5% from 14,312 appearances08/15 — 1.4% from 13,257 appearances08/16 — 1.4% from 12,342 appearances08/17 — 1.4% from 12,390 appearances08/18 — 1.3% from 10,649 appearances08/19 — 1.5% from 3,237 appearances08/21 — 0.8% from 747 appearances08/22 — 1.0% from 1,009 appearances08/23 — 1.0% from 909 appearances08/24 — 1.1% from 1,446 appearances08/25 — 1.1% from 854 appearances
1.6%08/04 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 23.1% from 407 gamesSilver — 37.0% from 1,171 gamesGold — 51.7% from 14,332 gamesDiamond — 49.6% from 17,162 gamesMythic — 49.8% from 128,410 gamesLegendary — 48.0% from 32,566 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 47.5%
1515 65
New Horizons Knockout 47.0%
1089 60
Belle's Rock Knockout 45.2%
1165 61
Out in the Open Knockout 43.5%
1324 63

Against whom

Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Ash in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.7% 5,985 games Edgar 56.4% 4,145 games Bolt 58.1% 547 games Gray 55.2% 1,291 games Tick 54.1% 1,703 games Sprout 56.7% 492 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 26 43.7% 96.2%
2 HIKAKIN Mythic 20 36.9% 75.0%
3 Sm☆ Masters 25 35.9% 64.0%
4 Evg🇷🇺 Legendary 38 35.7% 55.3%
5 iketarai94 Mythic 21 35.5% 66.7%