My roster

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EN

Otis

Controller Mythic Ranked · Silver
35.9%Win rate across all maps
7,373Games
88Trust Score
80. of 105Rank by score

Best map: Beach Ball with 45.5% from 11 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 24.PopularityBreadthCounter safetyStar rate
Win rate 24.35.9 %
Popularity 58.0.62 %
Breadth 64.23% of maps
Counter safety 50.27.8 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 41.3% from 63 appearances08/20 — 31.5% from 1,758 appearances08/21 — 37.5% from 1,292 appearances08/22 — 38.4% from 915 appearances08/23 — 35.7% from 868 appearances08/24 — 38.1% from 1,269 appearances08/25 — 35.5% from 1,140 appearances08/26 — 43.5% from 131 appearances
41.3%08/05 43.5%08/26

Pick rate

08/05 — 0.5% from 63 appearances08/20 — 0.7% from 1,758 appearances08/21 — 0.7% from 1,292 appearances08/22 — 0.6% from 915 appearances08/23 — 0.6% from 868 appearances08/24 — 0.5% from 1,269 appearances08/25 — 0.6% from 1,140 appearances08/26 — 0.6% from 131 appearances
0.5%08/05 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.6% from 3,212 gamesSilver — 35.8% from 7,495 gamesGold — 50.9% from 85,497 gamesDiamond — 50.2% from 120,082 gamesMythic — 49.2% from 972,647 gamesLegendary — 48.9% from 367,746 gamesMasters — 50.6% from 4,540 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Beach Ball Brawl Ball 45.5%
11 0
Flaring Phoenix Knockout 43.6%
346 43
Hard Rock Mine Gem Grab 43.3%
270 39
Undermine Gem Grab 42.3%
310 41
Gem Fort Gem Grab 42.1%
297 40
Dry Season Bounty 41.8%
297 40
Bridge Too Far Heist 41.6%
250 38
Center Stage Brawl Ball 41.2%
294 40
Rustic Arcade Gem Grab 40.8%
321 42
Spiraling Out Brawl Ball 38.5%
252 38
Pinball Dreams Brawl Ball 37.8%
283 40
New Horizons Knockout 37.6%
266 39
Pit Stop Heist 36.4%
206 35
Hideout Bounty 36.9%
274 39
Shooting Star Bounty 36.6%
265 39
Layer Cake Bounty 36.5%
260 38
Out in the Open Knockout 36.8%
340 42
Double Swoosh Gem Grab 35.1%
268 39
Ring of Fire Hot Zone 33.5%
200 34
Sneaky Fields Brawl Ball 32.5%
246 38
Triple Dribble Brawl Ball 30.8%
221 36
Hot Potato Heist 31.5%
260 38
Open Business Hot Zone 28.8%
222 36
Parallel Plays Hot Zone 27.3%
198 34
Kaboom Canyon Heist 28.4%
236 37
Safe Zone Heist 28.0%
243 37
Belle's Rock Knockout 28.5%
277 39
Safe(r) Zone Heist 27.6%
246 38
Dueling Beetles Hot Zone 21.6%
208 35

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.0% 93.1%
2 vCxroo🏴 Legendary 21 41.0% 95.2%
3 HIKAKIN Mythic 20 36.7% 75.0%
4 Sm☆ Masters 35 35.7% 57.1%
5 Evg🇷🇺 Legendary 38 35.5% 55.3%