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Pam

Support Epic Ranked · Silver
23.5%Win rate across all maps
9,829Games
93Trust Score
99. of 105Rank by score
+30.4Skill bonus

Best map: Pinhole Punt with 13.3% from 15 games.

Wins late — in Gem Grab 8.6 points better in long rounds than in short ones (53.8% against 45.2%, split at 103 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 6.23.5 %
Popularity 33.0.37 %
Breadth 0.0% of maps
Counter safety 18.8.7 %
Star rate 29.14.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 11 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 18.4% from 1,105 appearances08/21 — 25.0% from 745 appearances08/22 — 26.6% from 624 appearances08/23 — 28.6% from 695 appearances08/24 — 20.3% from 1,100 appearances08/25 — 23.4% from 1,064 appearances08/26 — 24.1% from 975 appearances08/27 — 23.9% from 895 appearances08/28 — 22.7% from 710 appearances08/29 — 23.9% from 767 appearances08/30 — 24.2% from 731 appearances08/31 — 26.7% from 416 appearances
18.4%08/20 26.7%08/31

Pick rate

08/20 — 0.4% from 1,105 appearances08/21 — 0.4% from 745 appearances08/22 — 0.4% from 624 appearances08/23 — 0.4% from 695 appearances08/24 — 0.4% from 1,100 appearances08/25 — 0.3% from 1,064 appearances08/26 — 0.4% from 975 appearances08/27 — 0.4% from 895 appearances08/28 — 0.3% from 710 appearances08/29 — 0.4% from 767 appearances08/30 — 0.4% from 731 appearances08/31 — 0.3% from 416 appearances
0.4%08/20 0.3%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +30.4 — rewards skill: from Bronze to Legendary the win rate climbs by 30.4 points (regression 24.8% to 55.2%). The higher the tier, the better he does.

Bronze — 24.1% from 3,164 gamesSilver — 23.6% from 9,921 gamesGold — 40.6% from 24,638 gamesDiamond — 50.0% from 11,403 gamesMythic — 48.7% from 34,744 gamesLegendary — 49.1% from 8,725 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Pinhole Punt Brawl Ball 13.3%
15 0
Rustic Arcade Gem Grab 35.0%
243 37
Gem Fort Gem Grab 34.9%
404 45
Undermine Gem Grab 34.5%
397 45
Hard Rock Mine Gem Grab 33.9%
366 43
Ring of Fire Hot Zone 34.2%
439 46
Open Business Hot Zone 30.4%
464 47
Double Swoosh Gem Grab 29.6%
382 44
Dueling Beetles Hot Zone 28.8%
452 47
Beach Ball Brawl Ball 21.3%
164 31
Shooting Star Bounty 25.9%
336 42
Pit Stop Heist 19.9%
176 33
Safe(r) Zone Heist 19.7%
173 32
Center Stage Brawl Ball 24.7%
336 42
Hideout Bounty 23.0%
352 43
Layer Cake Bounty 22.1%
335 42
Out in the Open Knockout 21.4%
313 41
Sneaky Fields Brawl Ball 20.6%
340 42
Triple Dribble Brawl Ball 20.7%
386 44
Dry Season Bounty 19.8%
348 43
Belle's Rock Knockout 17.9%
330 42
Pinball Dreams Brawl Ball 18.3%
356 43
Spiraling Out Brawl Ball 17.1%
321 42
Kaboom Canyon Heist 16.8%
310 41
Bridge Too Far Heist 17.3%
342 42
Hot Potato Heist 17.8%
376 44
New Horizons Knockout 15.7%
299 40
Safe Zone Heist 16.0%
326 42
Parallel Plays Hot Zone 17.1%
398 45
Flaring Phoenix Knockout 13.1%
350 43

Who beats Pam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 YT:Linglin_b s Masters 116 48.0% 63.8%
2 じぇねちそ百花物語 Legendary 63 42.1% 60.3%
3 Mymelody123 Diamond 81 35.3% 43.2%
4 たけ⭐︎やん Diamond 37 34.8% 45.9%
5 Eatsuki Legendary 22 34.6% 50.0%