For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Hot Potato. 08/14 to 08/27, 4 days. 2 earlier days are left out — below 71 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Pam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Chuck
55.9%
220 games
Nori
51.1%
610 games
Mico
50.9%
167 games
Penny
46.1%
141 games
Colt
44.0%
411 games
Pierce
43.6%
78 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | YT:Linglin_b s | Masters | 114 | 47.4% | 63.2% |
| 2 | じぇねちそ百花物語 | Legendary | 63 | 41.9% | 60.3% |
| 3 | Mymelody123 | Diamond | 81 | 35.2% | 43.2% |
| 4 | たけ⭐︎やん | Diamond | 37 | 34.6% | 45.9% |
| 5 | Eatsuki | Legendary | 22 | 34.4% | 50.0% |