Wins late — in Hot Zone 10.9 points better in long rounds than in short ones (50.2% against 39.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −5.9 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Pam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
76.8%
69 games
Trunk
71.8%
78 games
Griff
59.1%
154 games
Mortis
57.0%
151 games
Bo
59.8%
97 games
Nori
56.6%
129 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mymelody123 | Diamond | 36 | 32.4% | 50.0% |