Best map: Ring of Fire with 45.2% from 312 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (11.2% against 19.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.4 — rewards skill: from Bronze to Legendary the win rate climbs by 37.4 points (regression 17.5% to 54.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
45.2% | 312 | 41 | ||
Crystal Arcade prev. season |
40.0% | 15 | 0 | ||
Deathcap Trap prev. season |
40.0% | 25 | 3 | ||
Open Business ![]() |
42.4% | 314 | 41 | ||
Dueling Beetles ![]() |
41.4% | 266 | 39 | ||
Hard Rock Mine ![]() |
39.6% | 212 | 35 | ||
Rustic Arcade ![]() |
38.1% | 236 | 37 | ||
Undermine ![]() |
37.7% | 204 | 35 | ||
Dry Season ![]() |
33.1% | 181 | 33 | ||
Layer Cake ![]() |
32.7% | 168 | 32 | ||
Double Swoosh ![]() |
32.6% | 236 | 37 | ||
Gem Fort ![]() |
30.8% | 253 | 38 | ||
Hideout ![]() |
29.2% | 195 | 34 | ||
Shooting Star ![]() |
25.8% | 163 | 31 | ||
Flaring Phoenix ![]() |
22.4% | 174 | 32 | ||
Bridge Too Far ![]() |
19.9% | 141 | 29 | ||
Spiraling Out ![]() |
20.1% | 154 | 31 | ||
Center Stage ![]() |
21.1% | 171 | 32 | ||
Hot Potato ![]() |
19.6% | 163 | 31 | ||
Out in the Open ![]() |
19.6% | 163 | 31 | ||
Sneaky Fields ![]() |
18.0% | 167 | 32 | ||
Belle's Rock ![]() |
18.3% | 175 | 32 | ||
Safe Zone ![]() |
16.5% | 164 | 31 | ||
Kaboom Canyon ![]() |
16.4% | 165 | 32 | ||
Pinball Dreams ![]() |
16.4% | 165 | 32 | ||
Triple Dribble ![]() |
16.1% | 168 | 32 | ||
New Horizons ![]() |
15.1% | 159 | 31 | ||
Parallel Plays ![]() |
15.6% | 212 | 35 | ||
Pit Stop ![]() |
9.0% | 155 | 31 | ||
Safe(r) Zone ![]() |
9.5% | 199 | 34 |
Direct duels in Gem Grab: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 6.1% against Nori in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mortis
62.6%
91 games
Nori
59.0%
83 games
Griff
56.3%
103 games
Bo
55.7%
70 games
Rico
53.8%
80 games
Crow
50.0%
98 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mymelody123 | Diamond | 25 | 30.2% | 44.0% |