Best map: Ring of Fire with 54.6% from 588 games.
Wins late — in Hot Zone 10.9 points better in long rounds than in short ones (50.2% against 39.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/22, 15 days. 9 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +36.4 — rewards skill: from Bronze to Legendary the win rate climbs by 36.4 points (regression 18.4% to 54.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
54.6% | 588 | 51 | ||
Rustic Arcade prev. season |
56.9% | 290 | 40 | ||
Undermine prev. season |
56.2% | 306 | 41 | ||
Open Business prev. season |
52.9% | 503 | 48 | ||
Double Swoosh prev. season |
54.1% | 281 | 40 | ||
Gem Fort prev. season |
51.3% | 345 | 43 | ||
Deathcap Trap prev. season |
52.6% | 213 | 35 | ||
New Horizons prev. season |
53.8% | 104 | 25 | ||
Bridge Too Far prev. season |
54.2% | 96 | 23 | ||
Shooting Star prev. season |
50.0% | 106 | 25 | ||
Dry Season prev. season |
49.2% | 120 | 27 | ||
Triple Dribble prev. season |
49.2% | 120 | 27 | ||
Dueling Beetles prev. season |
46.6% | 442 | 46 | ||
Crystal Arcade prev. season |
47.5% | 162 | 31 | ||
Hard Rock Mine prev. season |
46.5% | 310 | 41 | ||
Layer Cake prev. season |
47.6% | 103 | 25 | ||
Center Stage prev. season |
46.2% | 104 | 25 | ||
Pit Stop ![]() |
43.8% | 32 | 7 | ||
Safe Zone prev. season |
44.0% | 50 | 14 | ||
Pinball Dreams prev. season |
44.2% | 129 | 28 | ||
Parallel Plays prev. season |
44.1% | 177 | 33 | ||
Flaring Phoenix prev. season |
43.5% | 92 | 23 | ||
Out in the Open prev. season |
43.3% | 127 | 28 | ||
Hideout prev. season |
42.6% | 101 | 24 | ||
Kaboom Canyon prev. season |
40.0% | 100 | 24 | ||
Safe(r) Zone ![]() |
32.4% | 37 | 9 | ||
Spiraling Out ![]() |
31.7% | 41 | 11 | ||
Belle's Rock prev. season |
37.2% | 86 | 22 | ||
Sneaky Fields prev. season |
36.3% | 80 | 21 | ||
Hot Potato prev. season |
32.1% | 81 | 21 |
Direct duels in Knockout: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.5% against Bibi in Brawl Ball — hard countered there, so better picked once the answer is gone.
Pam counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
32.1%
159 games
Dynamike
21.2%
66 games
8-Bit
19.5%
82 games
Maisie
16.0%
75 games
Buzz
12.1%
66 games
Piper
16.3%
104 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mymelody123 | Diamond | 35 | 32.5% | 51.4% |