Best map: Ring of Fire with 44.3% from 343 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (11.2% against 19.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.3 — rewards skill: from Bronze to Legendary the win rate climbs by 37.3 points (regression 17.6% to 54.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
44.3% | 343 | 43 | ||
Crystal Arcade prev. season |
40.0% | 15 | 0 | ||
Deathcap Trap prev. season |
40.0% | 25 | 3 | ||
Open Business ![]() |
42.5% | 339 | 42 | ||
Hard Rock Mine ![]() |
41.3% | 230 | 37 | ||
Dueling Beetles ![]() |
40.8% | 289 | 40 | ||
Undermine ![]() |
38.1% | 223 | 36 | ||
Rustic Arcade ![]() |
38.1% | 257 | 38 | ||
Gem Fort ![]() |
35.0% | 286 | 40 | ||
Dry Season ![]() |
33.0% | 197 | 34 | ||
Layer Cake ![]() |
31.9% | 182 | 33 | ||
Double Swoosh ![]() |
33.3% | 258 | 38 | ||
Hideout ![]() |
28.8% | 208 | 35 | ||
Shooting Star ![]() |
27.5% | 178 | 33 | ||
Flaring Phoenix ![]() |
23.6% | 195 | 34 | ||
Spiraling Out ![]() |
20.9% | 172 | 32 | ||
Out in the Open ![]() |
20.7% | 169 | 32 | ||
Bridge Too Far ![]() |
18.7% | 150 | 30 | ||
Center Stage ![]() |
20.8% | 183 | 33 | ||
Hot Potato ![]() |
19.0% | 174 | 32 | ||
Sneaky Fields ![]() |
18.6% | 177 | 33 | ||
Belle's Rock ![]() |
18.2% | 187 | 33 | ||
Safe Zone ![]() |
17.2% | 174 | 32 | ||
Kaboom Canyon ![]() |
16.9% | 178 | 33 | ||
Triple Dribble ![]() |
16.6% | 181 | 33 | ||
New Horizons ![]() |
15.7% | 172 | 32 | ||
Pinball Dreams ![]() |
15.1% | 179 | 33 | ||
Parallel Plays ![]() |
15.7% | 223 | 36 | ||
Pit Stop ![]() |
10.4% | 164 | 31 | ||
Safe(r) Zone ![]() |
11.3% | 212 | 35 |
Direct duels in Knockout: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.1% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
Pam counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Dynamike
19.7%
61 games
Brock
28.7%
143 games
8-Bit
17.1%
76 games
Maisie
15.3%
72 games
Buzz
9.4%
64 games
Piper
12.4%
89 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mymelody123 | Diamond | 27 | 30.1% | 44.4% |