Best map: Ring of Fire with 61.5% from 135 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (11.2% against 19.6%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 9 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +30.7 — rewards skill: from Silver to Legendary the win rate climbs by 30.7 points (regression 24.3% to 55.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
61.5% | 135 | 29 | ||
Double Swoosh ![]() |
62.7% | 67 | 18 | ||
Deathcap Trap prev. season |
52.6% | 213 | 35 | ||
Open Business ![]() |
53.0% | 117 | 26 | ||
Rustic Arcade ![]() |
58.2% | 55 | 15 | ||
Undermine ![]() |
55.4% | 74 | 20 | ||
New Horizons prev. season |
53.8% | 93 | 23 | ||
Bridge Too Far prev. season |
53.8% | 80 | 21 | ||
Hard Rock Mine ![]() |
54.8% | 62 | 17 | ||
Dry Season prev. season |
50.5% | 93 | 23 | ||
Gem Fort ![]() |
50.8% | 61 | 17 | ||
Triple Dribble prev. season |
48.5% | 101 | 24 | ||
Crystal Arcade prev. season |
47.5% | 162 | 31 | ||
Center Stage prev. season |
47.6% | 84 | 21 | ||
Layer Cake prev. season |
47.6% | 84 | 21 | ||
Dueling Beetles ![]() |
46.5% | 86 | 22 | ||
Shooting Star prev. season |
46.4% | 84 | 21 | ||
Parallel Plays prev. season |
44.4% | 160 | 31 | ||
Pinball Dreams prev. season |
43.9% | 107 | 25 | ||
Hideout prev. season |
43.7% | 87 | 22 | ||
Safe Zone prev. season |
42.1% | 38 | 10 | ||
Pit Stop ![]() |
35.3% | 17 | 0 | ||
Safe(r) Zone ![]() |
35.0% | 20 | 0 | ||
Flaring Phoenix prev. season |
41.8% | 79 | 21 | ||
Out in the Open prev. season |
42.2% | 102 | 24 | ||
Kaboom Canyon prev. season |
41.2% | 85 | 22 | ||
Sneaky Fields prev. season |
38.2% | 68 | 18 | ||
Spiraling Out ![]() |
27.3% | 22 | 1 | ||
Belle's Rock prev. season |
35.5% | 76 | 20 | ||
Hot Potato prev. season |
33.3% | 66 | 18 |
Direct duels across all ranked maps: how Pam does when that brawler is on the enemy team. Computed for Diamond.
Worst case: 4.3% against Nori in Heist — hard countered there, so better picked once the answer is gone.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Diamond.
8-Bit
60.7%
61 games
Mortis
53.8%
93 games
Rico
55.7%
61 games
Griff
53.6%
84 games
Bo
54.0%
63 games
Emz
51.5%
68 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.