My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pam

Support Epic Ranked · Diamond
51.2%Win rate across all maps
4,724Games
82Trust Score
53. of 105Rank by score
+30.3Skill bonus

Best map: Ring of Fire with 58.4% from 627 games.

Wins late — in Hot Zone 10.0 points better in long rounds than in short ones (51.7% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 2.BreadthCounter safetyStar rate
Win rate 61.51.2 %
Popularity 2.0.06 %
Breadth 44.13% of maps
Counter safety
Star rate 33.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 12 earlier days are left out — below 115 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.8% from 160 appearances08/05 — 52.8% from 373 appearances08/06 — 46.4% from 347 appearances08/12 — 48.0% from 171 appearances08/13 — 50.9% from 287 appearances08/14 — 45.0% from 322 appearances08/15 — 46.9% from 320 appearances08/16 — 46.9% from 354 appearances08/17 — 50.7% from 426 appearances08/18 — 47.9% from 330 appearances08/20 — 51.0% from 762 appearances08/21 — 52.5% from 1,136 appearances08/22 — 50.5% from 758 appearances08/23 — 52.1% from 672 appearances08/24 — 51.6% from 739 appearances08/25 — 49.2% from 596 appearances
48.8%08/04 49.2%08/25

Pick rate

08/04 — 0.1% from 160 appearances08/05 — 0.1% from 373 appearances08/06 — 0.1% from 347 appearances08/12 — 0.1% from 171 appearances08/13 — 0.1% from 287 appearances08/14 — 0.1% from 322 appearances08/15 — 0.1% from 320 appearances08/16 — 0.1% from 354 appearances08/17 — 0.1% from 426 appearances08/18 — 0.1% from 330 appearances08/20 — 0.1% from 762 appearances08/21 — 0.1% from 1,136 appearances08/22 — 0.1% from 758 appearances08/23 — 0.1% from 672 appearances08/24 — 0.1% from 739 appearances08/25 — 0.1% from 596 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +30.3 — rewards skill: from Bronze to Legendary the win rate climbs by 30.3 points (regression 24.1% to 54.4%). The higher the tier, the better he does.

Bronze — 22.8% from 1,528 gamesSilver — 24.1% from 4,438 gamesGold — 36.9% from 12,779 gamesDiamond — 49.9% from 8,066 gamesMythic — 48.7% from 31,274 gamesLegendary — 48.4% from 7,069 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 58.4%
627 52
Double Swoosh Gem Grab 58.8%
410 45
Deathcap Trap Gem Grabprev. season 52.1%
2524 72
Undermine Gem Grabprev. season 51.3%
2292 71
Rustic Arcade Gem Grabprev. season 50.2%
2334 71
Open Business Hot Zone 52.6%
500 48
Dueling Beetles Hot Zone 51.1%
454 47
Hard Rock Mine Gem Grabprev. season 48.4%
2444 72
Crystal Arcade Gem Grabprev. season 48.3%
1817 67
Gem Fort Gem Grab 50.2%
402 45
Out in the Open Knockoutprev. season 48.1%
988 58
Shooting Star Bountyprev. season 47.5%
628 52
Sneaky Fields Brawl Ballprev. season 47.4%
599 51
Layer Cake Bountyprev. season 47.0%
581 50
Dry Season Bountyprev. season 46.6%
774 55
Hideout Bountyprev. season 46.7%
587 51
Parallel Plays Hot Zoneprev. season 45.8%
1132 60
Pinball Dreams Brawl Ballprev. season 45.9%
797 55
New Horizons Knockoutprev. season 46.1%
616 51
Flaring Phoenix Knockoutprev. season 45.7%
738 54
Center Stage Brawl Ballprev. season 43.8%
723 54
Bridge Too Far Heistprev. season 40.6%
748 54
Spiraling Out Brawl Ball 36.7%
471 47
Triple Dribble Brawl Ball 34.1%
417 45
Belle's Rock Knockout 32.2%
401 45
Hot Potato Heist 29.5%
397 45
Safe Zone Heist 28.4%
380 44
Kaboom Canyon Heist 26.3%
414 45
Pit Stop Heist 24.9%
342 42
Safe(r) Zone Heist 24.4%
439 46

Who beats Pam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mymelody123 Diamond 72 34.0% 44.4%