My roster

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Pam

Support Epic All games Bounty
40.6%Win rate in Bounty
16,523Games
100Trust Score
90. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 72.8% from 6,516 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 14.Counter safetyStar rate
Win rate 15.40.6 %
Popularity 19.0.27 %
Breadth 14.10% of maps
Counter safety 2.≈ 15.5 %
Star rate 24.≈ 16.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 19th means “better than 19% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 12 earlier days are left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 42.1% from 171 appearances08/06 — 42.6% from 1,042 appearances08/07 — 50.0% from 206 appearances08/08 — 46.7% from 274 appearances08/09 — 46.1% from 228 appearances08/11 — 38.7% from 199 appearances08/12 — 35.2% from 332 appearances08/13 — 40.5% from 2,007 appearances08/14 — 44.7% from 2,237 appearances08/15 — 39.1% from 1,933 appearances08/16 — 40.2% from 2,535 appearances08/17 — 39.8% from 1,549 appearances08/18 — 39.3% from 1,319 appearances08/19 — 38.2% from 536 appearances08/20 — 40.9% from 1,068 appearances08/22 — 25.1% from 171 appearances08/24 — 34.4% from 419 appearances
42.1%08/05 34.4%08/24

Pick rate

08/05 — 0.1% from 171 appearances08/06 — 0.4% from 1,042 appearances08/07 — 0.4% from 206 appearances08/08 — 0.4% from 274 appearances08/09 — 0.5% from 228 appearances08/11 — 0.2% from 199 appearances08/12 — 0.2% from 332 appearances08/13 — 0.2% from 2,007 appearances08/14 — 0.3% from 2,237 appearances08/15 — 0.3% from 1,933 appearances08/16 — 0.3% from 2,535 appearances08/17 — 0.2% from 1,549 appearances08/18 — 0.2% from 1,319 appearances08/19 — 0.1% from 536 appearances08/20 — 0.3% from 1,068 appearances08/22 — 0.4% from 171 appearances08/24 — 0.5% from 419 appearances
0.1%08/05 0.5%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Crystal Clearing Bounty 45.9%
3619 78
Wall Hugging Bounty 43.5%
2295 71
Tasty Berry Bounty 42.6%
2065 69
Supercut Bounty 41.2%
2656 73
Watermelons Bounty 39.9%
281 40
Deathcap Trap Bounty 37.1%
140 29
Shooting Star Bounty 37.1%
3013 75
Hideout Bounty 36.3%
587 51
Choral Chambers Bounty 34.5%
313 41
Dry Season Bounty 31.9%
589 51
Layer Cake Bounty 29.3%
965 58

Against whom

Direct duels in Bounty: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 12.9% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Tick 55.8% 77 games Nori 47.3% 148 games Pierce 44.3% 61 games Byron 43.9% 139 games Griff 42.9% 70 games Rico 41.8% 67 games

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mymelody123 Diamond 71 34.4% 45.1%