My roster

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EN

Pam

Support Epic Ranked · Gold
36.8%Win rate across all maps
12,117Games
96Trust Score
104. of 105Rank by score
+30.3Skill bonus

Best map: Deathcap Trap with 52.0% from 2,549 games.

Wins late — in Hot Zone 10.6 points better in long rounds than in short ones (52.1% against 41.6%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 1.36.8 %
Popularity 10.0.09 %
Breadth 0.0% of maps
Counter safety 9.15.7 %
Star rate 33.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 41.5% from 65 appearances08/05 — 29.0% from 162 appearances08/06 — 40.4% from 109 appearances08/20 — 24.2% from 3,566 appearances08/21 — 33.1% from 3,231 appearances08/22 — 48.7% from 1,027 appearances08/23 — 48.3% from 989 appearances08/24 — 45.7% from 1,772 appearances08/25 — 48.5% from 1,445 appearances08/26 — 48.3% from 87 appearances
41.5%08/04 48.3%08/26

Pick rate

08/04 — 0.1% from 65 appearances08/05 — 0.1% from 162 appearances08/06 — 0.1% from 109 appearances08/20 — 0.1% from 3,566 appearances08/21 — 0.1% from 3,231 appearances08/22 — 0.1% from 1,027 appearances08/23 — 0.1% from 989 appearances08/24 — 0.1% from 1,772 appearances08/25 — 0.1% from 1,445 appearances08/26 — 0.1% from 87 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +30.3 — rewards skill: from Bronze to Legendary the win rate climbs by 30.3 points (regression 24.1% to 54.4%). The higher the tier, the better he does.

Bronze — 22.4% from 1,486 gamesSilver — 24.2% from 4,294 gamesGold — 36.8% from 12,543 gamesDiamond — 49.9% from 7,996 gamesMythic — 48.7% from 31,236 gamesLegendary — 48.4% from 7,054 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.0%
2549 73
Crystal Arcade Gem Grabprev. season 48.3%
1832 68
Hard Rock Mine Gem Grab 48.9%
769 55
Undermine Gem Grab 48.6%
805 55
Ring of Fire Hot Zone 47.9%
913 57
Rustic Arcade Gem Grab 47.3%
598 51
Gem Fort Gem Grab 45.3%
614 51
Dueling Beetles Hot Zone 44.3%
823 56
Open Business Hot Zone 44.2%
868 56
Double Swoosh Gem Grab 43.9%
572 50
Dry Season Bounty 41.9%
506 48
Bridge Too Far Heistprev. season 40.7%
744 54
Layer Cake Bounty 39.1%
442 46
Out in the Open Knockout 37.7%
509 48
Flaring Phoenix Knockout 37.6%
518 49
Shooting Star Bounty 36.5%
430 46
Spiraling Out Brawl Ball 36.3%
465 47
Hideout Bounty 36.2%
469 47
Center Stage Brawl Ball 35.2%
489 48
Triple Dribble Brawl Ball 33.7%
409 45
New Horizons Knockout 33.9%
454 47
Belle's Rock Knockout 32.2%
395 45
Sneaky Fields Brawl Ball 31.9%
407 45
Pinball Dreams Brawl Ball 30.9%
431 46
Parallel Plays Hot Zone 31.4%
618 51
Hot Potato Heist 29.2%
390 44
Safe Zone Heist 28.5%
375 44
Kaboom Canyon Heist 26.1%
410 45
Pit Stop Heist 24.8%
339 42
Safe(r) Zone Heist 24.3%
436 46

Who beats Pam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mymelody123 Diamond 72 34.1% 44.4%