My roster

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Pam

Support Epic Ranked · Mythic Brawl Ball
45.7%Win rate in Brawl Ball
2,109Games
70Trust Score
72. of 105Rank in Brawl Ball
+31.1Skill bonus

Best map: Ring of Fire with 52.4% from 3,702 games.

Wins late — in Hot Zone 10.0 points better in long rounds than in short ones (51.7% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 5.Star rate
Win rate 32.45.7 %
Popularity 40.0.29 %
Breadth 33.3% of maps
Counter safety 5.20.6 %
Star rate 35.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 40th means “better than 40% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/19, 11 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Win rate

08/05 — 44.3% from 61 appearances08/06 — 42.9% from 70 appearances08/11 — 39.6% from 91 appearances08/12 — 52.8% from 284 appearances08/13 — 47.6% from 233 appearances08/14 — 44.1% from 222 appearances08/15 — 40.4% from 198 appearances08/16 — 40.9% from 198 appearances08/17 — 49.8% from 219 appearances08/18 — 41.5% from 205 appearances08/19 — 46.8% from 79 appearances
44.3%08/05 46.8%08/19

Pick rate

08/05 — 0.0% from 61 appearances08/06 — 0.0% from 70 appearances08/11 — 0.0% from 91 appearances08/12 — 0.0% from 284 appearances08/13 — 0.0% from 233 appearances08/14 — 0.0% from 222 appearances08/15 — 0.0% from 198 appearances08/16 — 0.0% from 198 appearances08/17 — 0.0% from 219 appearances08/18 — 0.0% from 205 appearances08/19 — 0.0% from 79 appearances
0.0%08/05 0.0%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +31.1 — rewards skill: from Silver to Legendary the win rate climbs by 31.1 points (regression 22.4% to 53.5%). The higher the tier, the better he does.

Silver — 20.9% from 771 gamesGold — 29.8% from 1,714 gamesDiamond — 44.2% from 737 gamesMythic — 45.7% from 2,109 gamesLegendary — 47.8% from 370 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 6 of 29 maps. Almost every row here is too thin for Mythic alone and adds Legendary / Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ballprev. season 48.4%
665 52
Pinball Dreams Brawl Ballprev. season 46.5%
619 51
Pinhole Punt Brawl Ball 50.0%
16 0
Triple Dribble Brawl Ballprev. season 43.0%
614 51
Center Stage Brawl Ballprev. season 42.7%
571 50
Spiraling Out Brawl Ball 41.0%
156 31

Against whom

Direct duels in Brawl Ball: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 12.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.4% 133 games Trunk 55.3% 123 games Rico 49.6% 137 games Kaze 49.6% 123 games Nori 48.5% 136 games Willow 48.0% 75 games

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mymelody123 Diamond 72 34.0% 44.4%