Best map: Deathcap Trap with 52.0% from 2,549 games.
Wins late — in Hot Zone 10.0 points better in long rounds than in short ones (51.7% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.5 — rewards skill: from Silver to Legendary the win rate climbs by 7.5 points (regression 43.6% to 51.2%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 3 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap +Diamond + Mythicprev. season |
52.0% | 2549 | 73 | ||
Crystal Arcade +Diamond + Mythicprev. season |
48.3% | 1832 | 68 | ||
Hard Rock Mine +Diamond |
48.6% | 780 | 55 | ||
Rustic Arcade ![]() |
47.0% | 607 | 51 | ||
Gem Fort ![]() |
45.3% | 622 | 51 | ||
Double Swoosh ![]() |
44.2% | 579 | 50 | ||
Undermine ![]() |
43.8% | 555 | 50 |
Direct duels in Gem Grab: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.7%
198 games
Bo
61.9%
278 games
Griff
57.5%
412 games
Mortis
57.1%
357 games
Stu
56.8%
213 games
Starr Nova
55.5%
236 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mymelody123 | Diamond | 72 | 34.0% | 44.4% |