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EN

Pam

Support Epic Ranked · Gold Gem Grab
45.5%Win rate in Gem Grab
2,901Games
74Trust Score
77. of 105Rank in Gem Grab
+7.5Skill bonus

Best map: Deathcap Trap with 52.0% from 2,549 games.

Wins late — in Hot Zone 10.0 points better in long rounds than in short ones (51.7% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.45.5 %
Popularity 22.0.13 %
Breadth 0.0% of maps
Counter safety 14.25.6 %
Star rate 72.27.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 30.7% from 768 appearances08/21 — 45.7% from 692 appearances08/22 — 57.3% from 262 appearances08/23 — 51.2% from 258 appearances08/24 — 50.6% from 482 appearances08/25 — 56.3% from 382 appearances
30.7%08/20 56.3%08/25

Pick rate

08/20 — 0.2% from 768 appearances08/21 — 0.2% from 692 appearances08/22 — 0.1% from 262 appearances08/23 — 0.1% from 258 appearances08/24 — 0.1% from 482 appearances08/25 — 0.1% from 382 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.5 — rewards skill: from Silver to Legendary the win rate climbs by 7.5 points (regression 43.6% to 51.2%). The higher the tier, the better he does.

Silver — 35.6% from 853 gamesGold — 45.1% from 3,039 gamesDiamond — 53.5% from 2,665 gamesMythic — 49.3% from 13,628 gamesLegendary — 48.4% from 3,115 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 3 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 52.0%
2549 73
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 48.3%
1832 68
Hard Rock Mine Gem Grab+Diamond 48.6%
780 55
Rustic Arcade Gem Grab 47.0%
607 51
Gem Fort Gem Grab 45.3%
622 51
Double Swoosh Gem Grab 44.2%
579 50
Undermine Gem Grab 43.8%
555 50

Against whom

Direct duels in Gem Grab: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 12.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.7% 198 games Bo 61.9% 278 games Griff 57.5% 412 games Mortis 57.1% 357 games Stu 56.8% 213 games Starr Nova 55.5% 236 games

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mymelody123 Diamond 72 34.0% 44.4%