Best map: Deathcap Trap with 52.0% from 2,549 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +33.1 — rewards skill: from Silver to Legendary the win rate climbs by 33.1 points (regression 21.0% to 54.1%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
38.0% | 502 | 48 | ||
Flaring Phoenix ![]() |
37.8% | 513 | 49 | ||
New Horizons ![]() |
33.6% | 449 | 47 | ||
Belle's Rock ![]() |
31.9% | 392 | 45 |
Direct duels in Knockout: how Pam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.0% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
Pam counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.9%
162 games
Willow
54.9%
71 games
Mandy
54.1%
61 games
Rico
47.5%
120 games
Tick
48.1%
81 games
Kaze
47.8%
92 games
Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mymelody123 | Diamond | 71 | 34.4% | 45.1% |