My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pam

Support Epic Ranked · Gold
36.9%Win rate across all maps
12,267Games
96Trust Score
104. of 105Rank by score
+30.4Skill bonus

Best map: Deathcap Trap with 52.0% from 2,549 games.

Wins late — in Hot Zone 10.0 points better in long rounds than in short ones (51.7% against 41.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 1.36.9 %
Popularity 10.0.09 %
Breadth 0.0% of maps
Counter safety 9.15.7 %
Star rate 33.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 41.5% from 65 appearances08/05 — 29.0% from 162 appearances08/06 — 40.4% from 109 appearances08/20 — 24.2% from 3,569 appearances08/21 — 33.1% from 3,234 appearances08/22 — 48.6% from 1,028 appearances08/23 — 48.3% from 994 appearances08/24 — 45.6% from 1,786 appearances08/25 — 48.4% from 1,495 appearances08/26 — 44.1% from 161 appearances
41.5%08/04 44.1%08/26

Pick rate

08/04 — 0.1% from 65 appearances08/05 — 0.1% from 162 appearances08/06 — 0.1% from 109 appearances08/20 — 0.1% from 3,569 appearances08/21 — 0.1% from 3,234 appearances08/22 — 0.1% from 1,028 appearances08/23 — 0.1% from 994 appearances08/24 — 0.1% from 1,786 appearances08/25 — 0.1% from 1,495 appearances08/26 — 0.1% from 161 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +30.4 — rewards skill: from Bronze to Legendary the win rate climbs by 30.4 points (regression 24.0% to 54.4%). The higher the tier, the better he does.

Bronze — 22.5% from 1,513 gamesSilver — 24.1% from 4,391 gamesGold — 36.8% from 12,693 gamesDiamond — 49.9% from 8,041 gamesMythic — 48.7% from 31,255 gamesLegendary — 48.4% from 7,063 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.0%
2549 73
Crystal Arcade Gem Grabprev. season 48.3%
1832 68
Hard Rock Mine Gem Grab 48.5%
781 55
Ring of Fire Hot Zone 47.8%
915 57
Rustic Arcade Gem Grab 46.9%
608 51
Pinhole Punt Brawl Ball 58.3%
24 3
Gem Fort Gem Grab 45.3%
623 51
Open Business Hot Zone 44.4%
877 57
Double Swoosh Gem Grab 44.2%
581 50
Dueling Beetles Hot Zone 43.8%
840 56
Undermine Gem Grab 43.7%
556 50
Dry Season Bounty 42.0%
512 49
Bridge Too Far Heistprev. season 40.6%
748 54
Layer Cake Bounty 39.5%
446 46
Out in the Open Knockout 38.1%
515 49
Flaring Phoenix Knockout 37.7%
522 49
Shooting Star Bounty 36.6%
434 46
Spiraling Out Brawl Ball 36.5%
468 47
Hideout Bounty 36.4%
475 47
Center Stage Brawl Ball 34.8%
497 48
Triple Dribble Brawl Ball 34.1%
414 45
New Horizons Knockout 34.2%
456 47
Belle's Rock Knockout 32.1%
399 45
Sneaky Fields Brawl Ball 31.8%
409 45
Pinball Dreams Brawl Ball 30.9%
437 46
Parallel Plays Hot Zone 31.8%
632 52
Hot Potato Heist 29.2%
394 45
Safe Zone Heist 28.6%
378 44
Kaboom Canyon Heist 26.0%
412 45
Pit Stop Heist 24.9%
342 42
Safe(r) Zone Heist 24.3%
437 46

Who beats Pam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Mymelody123 Diamond 72 34.0% 44.4%