Best map: Goldarm Gulch with 68.9% from 6,632 games.
08/04 to 08/31, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 165 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
68.9% | 6632 | 87 | ||
Out in the Open ![]() |
67.8% | 12912 | 97 | ||
Opening Move ![]() |
68.3% | 5348 | 84 | ||
Leaping Dogs ![]() |
67.4% | 6536 | 87 | ||
New Perspective ![]() |
67.8% | 3117 | 76 | ||
Think Ahead ![]() |
66.7% | 6811 | 87 | ||
Crab Claws ![]() |
66.7% | 6130 | 86 | ||
Belle's Rock ![]() |
65.3% | 7062 | 88 | ||
Please Remain Standing ![]() |
66.1% | 2963 | 75 | ||
Double Decker ![]() |
66.1% | 2719 | 73 | ||
Streets with No Name ![]() |
63.7% | 6755 | 87 | ||
Jungle Top ![]() |
63.5% | 6405 | 86 | ||
Konnakol ![]() |
61.8% | 15300 | 99 | ||
Chivalry ![]() |
61.8% | 3822 | 79 | ||
Split Difference ![]() |
52.4% | 2678 | 73 | ||
Deep End ![]() |
52.9% | 1154 | 61 | ||
Flowing Springs ![]() |
52.1% | 1448 | 64 | ||
Close Call ![]() |
50.8% | 1497 | 65 | ||
Healthy Middle Ground ![]() |
57.0% | 86 | 22 | ||
New Horizons ![]() |
39.1% | 23 | 2 | ||
Flaring Phoenix ![]() |
37.5% | 24 | 3 |
Direct duels in Knockout: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 30.3% against Trunk in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pearl runs in 2 circles — whoever Pearl beats beats someone who in turn beats Pearl. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
66.3%
18,755 games
Bolt
66.9%
1,776 games
Edgar
63.7%
8,342 games
Doug
66.1%
614 games
Sprout
61.1%
3,933 games
Tick
60.3%
4,378 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | rapoint | Masters | 49 | 47.0% | 77.6% |
| 2 | Nobitaいともも | Masters | 67 | 46.2% | 68.7% |
| 3 | IsoKHS | Legendary | 85 | 46.2% | 64.7% |
| 4 | ролсройс фантом | Masters | 46 | 45.9% | 76.1% |
| 5 | saraa | Legendary | 109 | 45.7% | 60.6% |