Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
55.0%
524 games
Edgar
52.5%
896 games
Griff
52.0%
1,007 games
Frank
54.7%
267 games
Rico
51.7%
718 games
Surge
52.0%
537 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🦭 | Diamond | 22 | 35.2% | 72.7% |
| 2 | 初手蟹被句ヶ万出機内さん | Diamond | 22 | 32.4% | 59.1% |
| 3 | Alt F4 | Diamond | 28 | 32.2% | 53.6% |
| 4 | 프링글스 | Diamond | 28 | 32.2% | 53.6% |
| 5 | けんじ | Diamond | 21 | 31.8% | 57.1% |