Best map: Double Swoosh with 46.8% from 62 games.
Wins late — in Bounty 4.3 points better in long rounds than in short ones (54.0% against 49.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.0 — rewards skill: from Bronze to Masters the win rate climbs by 12.0 points (regression 45.3% to 57.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
46.8% | 62 | 17 | ||
Deathcap Trap prev. season |
40.0% | 10 | 0 | ||
Dry Season ![]() |
41.7% | 48 | 13 | ||
Rustic Arcade ![]() |
39.6% | 48 | 13 | ||
Open Business prev. season |
38.5% | 39 | 10 | ||
Hard Rock Mine ![]() |
38.8% | 49 | 13 | ||
Layer Cake ![]() |
34.1% | 44 | 12 | ||
Undermine ![]() |
33.3% | 42 | 11 | ||
Center Stage ![]() |
34.0% | 47 | 13 | ||
Sneaky Fields prev. season |
30.2% | 43 | 11 | ||
Out in the Open ![]() |
32.7% | 55 | 15 | ||
Triple Dribble prev. season |
29.3% | 41 | 11 | ||
Flaring Phoenix ![]() |
27.9% | 43 | 11 | ||
New Horizons ![]() |
27.3% | 44 | 12 | ||
Gem Fort ![]() |
25.0% | 40 | 10 | ||
Spiraling Out ![]() |
28.3% | 53 | 15 | ||
Hot Potato prev. season |
20.6% | 34 | 8 | ||
Ring of Fire ![]() |
23.8% | 42 | 11 | ||
Hideout ![]() |
25.0% | 48 | 13 | ||
Kaboom Canyon ![]() |
22.0% | 41 | 11 | ||
Dueling Beetles ![]() |
20.9% | 43 | 11 | ||
Belle's Rock prev. season |
12.9% | 31 | 7 | ||
Pinball Dreams ![]() |
23.2% | 56 | 15 | ||
Bridge Too Far ![]() |
17.1% | 41 | 11 | ||
Safe Zone ![]() |
17.4% | 46 | 12 | ||
Pit Stop ![]() |
15.2% | 46 | 12 | ||
Shooting Star ![]() |
16.3% | 49 | 13 | ||
Parallel Plays prev. season |
10.3% | 39 | 10 | ||
Safe(r) Zone ![]() |
4.0% | 50 | 14 |
Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.2% against Willow in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.5%
418 games
Edgar
59.4%
1,157 games
Starr Nova
61.1%
615 games
Rico
59.2%
904 games
Griff
58.3%
1,097 games
Stu
59.7%
697 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🦭 | Diamond | 21 | 36.5% | 76.2% |
| 2 | 初手蟹被句ヶ万出機内さん | Diamond | 21 | 33.7% | 61.9% |
| 3 | けんじ | Diamond | 21 | 32.8% | 57.1% |
| 4 | 프링글스 | Diamond | 24 | 32.7% | 54.2% |
| 5 | Alt F4 | Diamond | 27 | 32.6% | 51.9% |