My roster

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← Overview

Pearl

Damage Dealer Epic Ranked · Pro
53.1%Win rate across all maps
7,789Games
89Trust Score
18. of 105Rank by score
+11.9Skill bonus

Wins early — in Heist 6.0 points better in short rounds than in long ones (50.6% against 44.6%, split at 86 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win rate 70.PopularityBreadthCounter safetyStar rate
Win rate 70.53.1 %
Popularity 78.1.66 %
Breadth 75.21% of maps
Counter safety 74.31.0 %
Star rate 78.27.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.9 — rewards skill: from Bronze to Masters the win rate climbs by 11.9 points (regression 45.4% to 57.4%). The higher the tier, the better he does.

Bronze — 23.6% from 2,859 gamesSilver — 33.7% from 3,160 gamesGold — 49.7% from 34,758 gamesDiamond — 55.5% from 57,480 gamesMythic — 53.6% from 354,297 gamesLegendary — 54.6% from 226,473 gamesMasters — 53.1% from 7,787 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ゆゆゆ Mythic 25 38.7% 72.0%
2 🦭 Diamond 25 38.7% 72.0%
3 trust my bea Legendary 30 38.5% 66.7%
4 ABCDいいえ藤井 Legendary 21 38.4% 76.2%
5 Sanemi? Legendary 28 38.4% 67.9%