Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.4 — rewards skill: from Gold to Legendary the win rate climbs by 12.4 points (regression 40.6% to 53.0%). The higher the tier, the better he does.
Direct duels in Hot Zone: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
58.9%
246 games
Tick
57.3%
239 games
Bibi
59.6%
151 games
Bolt
63.4%
101 games
Bo
53.9%
412 games
Trunk
54.5%
297 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🦭 | Diamond | 22 | 35.2% | 72.7% |
| 2 | 初手蟹被句ヶ万出機内さん | Diamond | 22 | 32.4% | 59.1% |
| 3 | Alt F4 | Diamond | 28 | 32.2% | 53.6% |
| 4 | 프링글스 | Diamond | 28 | 32.2% | 53.6% |
| 5 | けんじ | Diamond | 21 | 31.8% | 57.1% |