Best map: Out in the Open with 59.0% from 1,086 games.
Wins late — in Bounty 4.3 points better in long rounds than in short ones (54.0% against 49.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.0 — rewards skill: from Bronze to Masters the win rate climbs by 12.0 points (regression 45.3% to 57.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
59.0% | 1086 | 60 | ||
Flaring Phoenix ![]() |
56.5% | 790 | 55 | ||
New Horizons ![]() |
52.8% | 690 | 53 | ||
Undermine ![]() |
52.1% | 793 | 55 | ||
Rustic Arcade ![]() |
52.1% | 755 | 54 | ||
Gem Fort ![]() |
50.8% | 708 | 53 | ||
Dry Season ![]() |
50.5% | 626 | 52 | ||
Hard Rock Mine ![]() |
49.4% | 704 | 53 | ||
Hideout ![]() |
47.9% | 591 | 51 | ||
Shooting Star ![]() |
47.3% | 522 | 49 | ||
Double Swoosh ![]() |
46.9% | 734 | 54 | ||
Layer Cake ![]() |
44.6% | 561 | 50 | ||
Belle's Rock ![]() |
44.0% | 545 | 49 | ||
Center Stage ![]() |
43.2% | 567 | 50 | ||
Deathcap Trap prev. season |
38.7% | 31 | 7 | ||
Open Business ![]() |
41.3% | 511 | 48 | ||
Ring of Fire ![]() |
40.7% | 551 | 50 | ||
Crystal Arcade prev. season |
20.8% | 24 | 3 | ||
Spiraling Out ![]() |
39.7% | 504 | 48 | ||
Pinball Dreams ![]() |
39.6% | 548 | 50 | ||
Kaboom Canyon ![]() |
36.5% | 353 | 43 | ||
Sneaky Fields ![]() |
36.8% | 487 | 48 | ||
Bridge Too Far ![]() |
34.8% | 402 | 45 | ||
Triple Dribble ![]() |
33.9% | 442 | 46 | ||
Parallel Plays ![]() |
33.1% | 384 | 44 | ||
Hot Potato ![]() |
32.7% | 355 | 43 | ||
Dueling Beetles ![]() |
33.1% | 468 | 47 | ||
Pit Stop ![]() |
29.7% | 408 | 45 | ||
Safe(r) Zone ![]() |
27.1% | 373 | 44 | ||
Safe Zone ![]() |
26.4% | 386 | 44 |
Direct duels in Knockout: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.1% against Willow in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
66.3%
1,898 games
Edgar
68.2%
898 games
Stu
73.1%
212 games
Bolt
75.1%
173 games
Mandy
65.1%
464 games
Gray
63.9%
482 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🦭 | Diamond | 22 | 35.9% | 72.7% |
| 2 | 初手蟹被句ヶ万出機内さん | Diamond | 22 | 33.2% | 59.1% |
| 3 | 프링글스 | Diamond | 25 | 33.0% | 56.0% |
| 4 | けんじ | Diamond | 21 | 32.6% | 57.1% |
| 5 | Alt F4 | Diamond | 27 | 32.4% | 51.9% |