Best map: Out in the Open with 62.0% from 408 games.
Wins early — in Gem Grab 4.2 points better in short rounds than in long ones (55.3% against 51.1%, split at 106 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/20, 13 days. 10 earlier days are left out — below 140 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.
Picked more often — 0.3% to 0.9% pick rate, up 212 %. The win rate moved 1.7 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.4 — rewards skill: from Silver to Masters the win rate climbs by 5.4 points (regression 50.4% to 55.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
62.0% | 408 | 45 | ||
Flaring Phoenix ![]() |
61.6% | 271 | 39 | ||
Deathcap Trap prev. season |
55.7% | 533 | 49 | ||
Layer Cake ![]() |
62.3% | 146 | 30 | ||
New Horizons ![]() |
59.8% | 184 | 33 | ||
Dry Season ![]() |
60.0% | 175 | 32 | ||
Crystal Arcade prev. season |
53.8% | 537 | 49 | ||
Double Swoosh ![]() |
55.8% | 283 | 40 | ||
Undermine ![]() |
55.4% | 267 | 39 | ||
Rustic Arcade ![]() |
56.2% | 185 | 33 | ||
Center Stage ![]() |
56.4% | 140 | 29 | ||
Gem Fort ![]() |
52.3% | 237 | 37 | ||
Pinball Dreams ![]() |
54.7% | 128 | 28 | ||
Belle's Rock ![]() |
54.3% | 127 | 28 | ||
Parallel Plays ![]() |
60.7% | 56 | 15 | ||
Hideout ![]() |
53.1% | 143 | 29 | ||
Sneaky Fields ![]() |
52.2% | 115 | 26 | ||
Shooting Star ![]() |
52.4% | 105 | 25 | ||
Hard Rock Mine ![]() |
48.6% | 181 | 33 | ||
Safe(r) Zone ![]() |
53.2% | 47 | 13 | ||
Kaboom Canyon ![]() |
51.8% | 56 | 15 | ||
Bridge Too Far ![]() |
52.5% | 40 | 10 | ||
Pit Stop ![]() |
51.1% | 45 | 12 | ||
Ring of Fire ![]() |
47.7% | 111 | 26 | ||
Open Business ![]() |
47.4% | 116 | 26 | ||
Hot Potato ![]() |
47.7% | 44 | 12 | ||
Dueling Beetles ![]() |
46.3% | 82 | 21 | ||
Triple Dribble ![]() |
45.2% | 73 | 19 | ||
Safe Zone ![]() |
41.5% | 41 | 11 | ||
Spiraling Out ![]() |
42.4% | 151 | 30 |
Direct duels across all ranked maps: how Pearl does when that brawler is on the enemy team. Computed for Diamond.
Worst case: 29.1% against Edgar in Heist. On average the worst case sits at 31.3%.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Diamond.
Brock
60.1%
393 games
Griff
60.4%
351 games
Edgar
60.3%
262 games
Lily
67.6%
68 games
8-Bit
59.7%
134 games
Gray
61.7%
107 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.