Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Crystal Arcade. 08/05 to 08/19, 12 days. 6 earlier days are left out — below 194 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.3%
1,350 games
Stu
58.1%
3,556 games
Ash
58.4%
1,512 games
Starr Nova
57.2%
2,492 games
Bo
57.2%
2,056 games
Rico
56.1%
3,856 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | S’🌪️ | Legendary | 53 | 39.2% | 60.4% |
| 2 | trust my bea | Legendary | 32 | 38.5% | 68.8% |
| 3 | レモン餅@助手くん🧪 | Mythic | 22 | 37.9% | 77.3% |
| 4 | bruh | Legendary | 22 | 37.9% | 77.3% |
| 5 | IsoKHS | Legendary | 27 | 37.8% | 70.4% |