Wins early — in Gem Grab 4.3 points better in short rounds than in long ones (55.1% against 50.8%, split at 106 s). A pick for pace — if the game drags on, it works against him.
Only Hideout. 08/05 to 08/16, 10 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/16.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed for Legendary.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Legendary.
Brock
61.4%
5,168 games
Bolt
65.0%
643 games
Leon
59.7%
1,602 games
Surge
59.9%
1,358 games
Piper
57.5%
3,789 games
Penny
60.6%
619 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | MavericK | Legendary | 51 | 53.9% | 80.4% |
| 2 | Josh | Legendary | 137 | 51.3% | 62.0% |
| 3 | L E G O | Legendary | 52 | 51.2% | 73.1% |
| 4 | ZETA | Mobtenz | Mythic | 78 | 50.3% | 65.4% |
| 5 | 비격진천뢰 | Legendary | 73 | 50.1% | 65.8% |