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Pearl

Damage Dealer Epic Ranked · Mythic Open Business Hot Zone
43.1%Win rate on Open Business
1,067Games here
0.4%Pick rate
59Trust Score
85. of 105Rank on this map

Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 37.PopularityBreadthCounter safetyStar rate
Win rate 37.46.6 %
Popularity 58.0.72 %
Breadth 92.37% of maps
Counter safety 63.36.4 %
Star rate 79.26.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Open Business. 08/05 to 08/25, 19 days. 6 earlier days are left out — below 78 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 46.8% from 312 appearances08/06 — 40.5% from 190 appearances08/08 — 58.4% from 89 appearances08/09 — 53.7% from 82 appearances08/10 — 48.8% from 125 appearances08/11 — 49.2% from 652 appearances08/12 — 47.7% from 1,048 appearances08/13 — 47.4% from 949 appearances08/14 — 45.3% from 930 appearances08/15 — 47.2% from 935 appearances08/16 — 50.1% from 955 appearances08/17 — 45.5% from 929 appearances08/18 — 44.7% from 870 appearances08/19 — 47.0% from 232 appearances08/21 — 46.7% from 135 appearances08/22 — 47.4% from 194 appearances08/23 — 44.9% from 178 appearances08/24 — 39.4% from 292 appearances08/25 — 40.7% from 216 appearances
46.8%08/05 40.7%08/25

Pick rate

08/05 — 0.3% from 312 appearances08/06 — 0.3% from 190 appearances08/08 — 0.6% from 89 appearances08/09 — 0.5% from 82 appearances08/10 — 0.3% from 125 appearances08/11 — 0.4% from 652 appearances08/12 — 0.4% from 1,048 appearances08/13 — 0.4% from 949 appearances08/14 — 0.4% from 930 appearances08/15 — 0.4% from 935 appearances08/16 — 0.4% from 955 appearances08/17 — 0.4% from 929 appearances08/18 — 0.5% from 870 appearances08/19 — 0.4% from 232 appearances08/21 — 0.6% from 135 appearances08/22 — 0.8% from 194 appearances08/23 — 0.8% from 178 appearances08/24 — 1.0% from 292 appearances08/25 — 0.9% from 216 appearances
0.3%08/05 0.9%08/25

Across the ranks

Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +2.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 45.1% from 1,385 gamesDiamond — 47.0% from 1,974 gamesMythic — 46.8% from 9,505 gamesLegendary — 48.1% from 4,530 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.8% 285 games Nori 55.3% 1,099 games Trunk 54.5% 888 games Bo 53.5% 1,423 games Stu 54.3% 936 games Penny 53.0% 768 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.4% 65.9%
2 LegendBeast Legendary 32 39.4% 71.9%
3 ʜᴏꜱᴛᴇᴅ♡ Legendary 118 38.8% 50.0%
4 IsoKHS Legendary 29 38.8% 72.4%
5 りーかす/Lecas Legendary 50 38.7% 60.0%