Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (47.5% against 43.5%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Only Rustic Arcade. 08/05 to 08/18, 11 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.3 — rewards skill: from Diamond to Masters the win rate climbs by 3.3 points (regression 52.9% to 56.2%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
64.4%
1,566 games
Stu
57.9%
6,405 games
Starr Nova
57.7%
4,679 games
Ash
58.9%
1,775 games
Bo
57.2%
3,802 games
Rico
56.1%
6,520 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list