My roster

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Pearl

Damage Dealer Epic Ranked · Mythic Safe Zone Heist
44.1%Win rate on Safe Zone
4,512Games here
1.0%Pick rate
81Trust Score
57. of 105Rank on this map
+11.0Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 25.BreadthCounter safetyStar rate
Win rate 55.46.4 %
Popularity 25.0.20 %
Breadth 84.32% of maps
Counter safety 41.29.2 %
Star rate 49.12.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/05 to 08/22, 13 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.

Win rate

08/05 — 50.0% from 134 appearances08/06 — 39.8% from 98 appearances08/10 — 55.1% from 89 appearances08/11 — 50.1% from 347 appearances08/12 — 46.5% from 512 appearances08/13 — 40.9% from 516 appearances08/14 — 42.2% from 483 appearances08/15 — 44.0% from 441 appearances08/16 — 42.8% from 484 appearances08/17 — 43.2% from 500 appearances08/18 — 42.4% from 443 appearances08/19 — 44.8% from 163 appearances08/22 — 42.6% from 61 appearances
50.0%08/05 42.6%08/22

Pick rate

08/05 — 0.2% from 134 appearances08/06 — 0.2% from 98 appearances08/10 — 0.2% from 89 appearances08/11 — 0.2% from 347 appearances08/12 — 0.2% from 512 appearances08/13 — 0.2% from 516 appearances08/14 — 0.2% from 483 appearances08/15 — 0.2% from 441 appearances08/16 — 0.2% from 484 appearances08/17 — 0.2% from 500 appearances08/18 — 0.2% from 443 appearances08/19 — 0.3% from 163 appearances08/22 — 0.3% from 61 appearances
0.2%08/05 0.3%08/22

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.0 — rewards skill: from Gold to Legendary the win rate climbs by 11.0 points (regression 37.5% to 48.6%). The higher the tier, the better he does.

Gold — 33.9% from 652 gamesDiamond — 50.1% from 659 gamesMythic — 44.1% from 4,512 gamesLegendary — 48.9% from 1,552 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 62.5% 750 games Mico 61.4% 625 games Chuck 58.5% 494 games Edgar 55.1% 1,082 games Bibi 60.0% 115 games Jessie 53.7% 337 games

Who plays him best

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 🦭 Diamond 25 38.0% 72.0%
2 trust my bea Legendary 30 37.9% 66.7%
3 🍉TTM(Sasuke)🍉 Legendary 27 37.2% 66.7%
4 ゆゆゆ Mythic 20 37.2% 75.0%
5 sapra🥀 Legendary 25 37.1% 68.0%