Best map: Deathcap Trap with 53.9% from 9,875 games.
Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/19, 12 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 49.3% to 58.2%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
55.5% | 1602 | 66 | ||
Layer Cake ![]() |
55.8% | 989 | 58 | ||
Shooting Star ![]() |
51.9% | 1269 | 62 | ||
Hideout ![]() |
50.8% | 2012 | 69 |
Direct duels in Bounty: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.8% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.1%
727 games
Brock
61.0%
5,158 games
Tick
60.2%
1,173 games
Mortis
58.6%
2,400 games
Piper
57.0%
4,047 games
Edgar
57.3%
2,443 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ffff123 | Legendary | 41 | 39.6% | 65.9% |
| 2 | LegendBeast | Legendary | 32 | 39.5% | 71.9% |
| 3 | trust my bea | Legendary | 35 | 39.3% | 68.6% |
| 4 | IsoKHS | Legendary | 29 | 38.9% | 72.4% |
| 5 | りーかす/Lecas | Legendary | 50 | 38.9% | 60.0% |