My roster

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EN

Pearl

Damage Dealer Epic All games Bounty
50.8%Win rate in Bounty
28,441Games
100Trust Score
41. of 106Rank in Bounty

Best map: Goldarm Gulch with 69.0% from 6,032 games.

Trophy Roadchange

Profile

Win ratePopularity 42.BreadthCounter safetyStar rate
Win rate 63.50.8 %
Popularity 42.0.46 %
Breadth 60.31% of maps
Counter safety 98.45.3 %
Star rate 84.27.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 18 days. 11 earlier days are left out — below 133 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 48.3% from 323 appearances08/06 — 49.7% from 1,433 appearances08/07 — 52.1% from 332 appearances08/08 — 50.0% from 418 appearances08/09 — 57.9% from 259 appearances08/11 — 58.2% from 668 appearances08/12 — 54.6% from 1,085 appearances08/13 — 52.8% from 3,799 appearances08/14 — 51.4% from 3,358 appearances08/15 — 49.3% from 2,659 appearances08/16 — 50.7% from 3,659 appearances08/17 — 48.2% from 2,572 appearances08/18 — 47.6% from 2,838 appearances08/19 — 49.6% from 1,557 appearances08/20 — 51.5% from 1,796 appearances08/22 — 50.3% from 366 appearances08/23 — 59.1% from 149 appearances08/24 — 50.4% from 784 appearances
48.3%08/05 50.4%08/24

Pick rate

08/05 — 0.3% from 323 appearances08/06 — 0.6% from 1,433 appearances08/07 — 0.6% from 332 appearances08/08 — 0.6% from 418 appearances08/09 — 0.6% from 259 appearances08/11 — 0.6% from 668 appearances08/12 — 0.5% from 1,085 appearances08/13 — 0.4% from 3,799 appearances08/14 — 0.5% from 3,358 appearances08/15 — 0.4% from 2,659 appearances08/16 — 0.5% from 3,659 appearances08/17 — 0.4% from 2,572 appearances08/18 — 0.4% from 2,838 appearances08/19 — 0.4% from 1,557 appearances08/20 — 0.5% from 1,796 appearances08/22 — 0.9% from 366 appearances08/23 — 1.2% from 149 appearances08/24 — 1.0% from 784 appearances
0.3%08/05 1.0%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Hideout Bounty 55.0%
1911 68
Crystal Clearing Bounty 53.3%
4230 80
Tasty Berry Bounty 53.0%
2519 72
Supercut Bounty 52.2%
3244 76
Dry Season Bounty 52.0%
2806 74
Choral Chambers Bounty 53.4%
710 53
Watermelons Bounty 52.0%
664 52
Shooting Star Bounty 48.7%
5551 84
Layer Cake Bounty 49.0%
3273 76
Deathcap Trap Bounty 53.3%
182 33
Wall Hugging Bounty 45.2%
3348 77

Against whom

Direct duels in Bounty: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 33.0% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 71.1% 724 games Brock 60.9% 5,093 games Tick 60.6% 1,154 games Mortis 58.6% 2,386 games Piper 57.0% 4,015 games Edgar 57.3% 2,426 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.8% 60.0%