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EN

Pearl

Damage Dealer Epic Ranked · Masters
53.2%Win rate across all maps
7,915Games
89Trust Score
15. of 105Rank by score
+14.0Skill bonus

Best map: Deathcap Trap with 53.9% from 9,875 games.

Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 69.PopularityBreadthCounter safetyStar rate
Win rate 69.53.2 %
Popularity 90.2.92 %
Breadth 75.20% of maps
Counter safety 72.31.1 %
Star rate 77.27.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/19, 17 days. 8 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 51.2% from 125 appearances08/04 — 51.8% from 436 appearances08/05 — 54.6% from 789 appearances08/06 — 49.9% from 784 appearances08/07 — 54.1% from 242 appearances08/08 — 52.7% from 383 appearances08/09 — 53.6% from 457 appearances08/10 — 54.1% from 916 appearances08/11 — 52.9% from 998 appearances08/12 — 52.6% from 458 appearances08/13 — 54.2% from 354 appearances08/14 — 52.4% from 313 appearances08/15 — 50.0% from 210 appearances08/16 — 50.0% from 302 appearances08/17 — 52.2% from 180 appearances08/18 — 56.5% from 460 appearances08/19 — 55.0% from 262 appearances
51.2%08/03 55.0%08/19

Pick rate

08/03 — 1.1% from 125 appearances08/04 — 1.2% from 436 appearances08/05 — 1.4% from 789 appearances08/06 — 1.7% from 784 appearances08/07 — 1.6% from 242 appearances08/08 — 1.5% from 383 appearances08/09 — 1.7% from 457 appearances08/10 — 1.8% from 916 appearances08/11 — 1.7% from 998 appearances08/12 — 1.7% from 458 appearances08/13 — 2.0% from 354 appearances08/14 — 2.2% from 313 appearances08/15 — 2.1% from 210 appearances08/16 — 2.2% from 302 appearances08/17 — 1.8% from 180 appearances08/18 — 2.0% from 460 appearances08/19 — 2.3% from 262 appearances
1.1%08/03 2.3%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.0 — rewards skill: from Bronze to Masters the win rate climbs by 14.0 points (regression 43.9% to 58.0%). The higher the tier, the better he does.

Bronze — 21.6% from 5,033 gamesSilver — 34.2% from 4,281 gamesGold — 50.7% from 45,009 gamesDiamond — 55.5% from 66,491 gamesMythic — 53.6% from 372,285 gamesLegendary — 54.5% from 236,535 gamesMasters — 53.2% from 7,915 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 53.9%
9875 93
Dry Season Bounty 55.4%
1707 67
New Horizons Knockout 55.1%
1716 67
Crystal Arcade Gem Grabprev. season 52.7%
9493 92
Out in the Open Knockoutprev. season 54.2%
1457 64
Layer Cake Bounty 54.8%
1061 59
Belle's Rock Knockout 54.0%
1294 62
Flaring Phoenix Knockoutprev. season 54.3%
648 52
Undermine Gem Grab 53.4%
980 58
Gem Fort Gem Grab 53.8%
786 55
Kaboom Canyon Heistprev. season 51.5%
2756 74
Center Stage Brawl Ballprev. season 50.6%
6703 87
Bridge Too Far Heistprev. season 51.3%
2412 72
Shooting Star Bounty 51.8%
1293 62
Parallel Plays Hot Zoneprev. season 51.0%
2317 71
Hard Rock Mine Gem Grab 53.0%
666 52
Hideout Bounty 50.8%
2173 70
Rustic Arcade Gem Grab 51.1%
1355 63
Ring of Fire Hot Zoneprev. season 49.4%
6085 86
Double Swoosh Gem Grabprev. season 51.8%
699 53
Pinball Dreams Brawl Ballprev. season 48.6%
5355 84
Open Business Hot Zoneprev. season 48.1%
4592 81
Safe Zone Heistprev. season 48.7%
1610 66
Hot Potato Heistprev. season 48.6%
1539 65
Sneaky Fields Brawl Ballprev. season 47.4%
4430 81
Dueling Beetles Hot Zoneprev. season 47.4%
3902 79
Triple Dribble Brawl Ballprev. season 46.5%
3232 76

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 IsoKHS Legendary 31 39.6% 74.2%
2 ffff123 Legendary 41 39.3% 65.9%
3 ʜᴏꜱᴛᴇᴅ♡ Legendary 120 39.3% 50.8%
4 LegendBeast Legendary 32 39.2% 71.9%
5 りーかす/Lecas Legendary 50 38.6% 60.0%