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Pearl

Damage Dealer Epic Ranked · Silver Brawl Ball
32.8%Win rate in Brawl Ball
714Games
53Trust Score
78. of 105Rank in Brawl Ball
+9.3Skill bonus

Best map: Undermine with 48.6% from 144 games.

Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 26.PopularityBreadthCounter safetyStar rate
Win rate 26.32.8 %
Popularity 39.0.35 %
Breadth 70.27% of maps
Counter safety 38.34.6 %
Star rate 64.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 22.5% from 204 appearances08/21 — 34.6% from 136 appearances08/22 — 36.5% from 74 appearances08/23 — 46.5% from 71 appearances08/24 — 29.4% from 126 appearances08/25 — 42.7% from 103 appearances
22.5%08/20 42.7%08/25

Pick rate

08/20 — 0.5% from 204 appearances08/21 — 0.4% from 136 appearances08/22 — 0.3% from 74 appearances08/23 — 0.3% from 71 appearances08/24 — 0.3% from 126 appearances08/25 — 0.3% from 103 appearances
0.5%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.3 — rewards skill: from Bronze to Legendary the win rate climbs by 9.3 points (regression 40.4% to 49.7%). The higher the tier, the better he does.

Bronze — 27.1% from 818 gamesSilver — 32.7% from 732 gamesGold — 45.5% from 6,949 gamesDiamond — 50.2% from 9,826 gamesMythic — 47.6% from 46,570 gamesLegendary — 48.8% from 19,846 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 29 maps.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 38.6%
153 30
Center Stage Brawl Ball 34.4%
151 30
Sneaky Fields Brawl Ball 31.4%
118 27
Triple Dribble Brawl Ball 30.3%
132 28
Pinball Dreams Brawl Ball 27.8%
158 31

Against whom

Direct duels in Brawl Ball: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.0% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 55.1% 1,609 games Rosa 72.5% 80 games Griff 52.5% 3,165 games Rico 51.6% 2,506 games Edgar 51.6% 2,657 games Stu 52.0% 1,667 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.8% 60.0%