Best map: Out in the Open with 65.4% from 4,949 games.
Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 16 days. 11 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 49.8% to 54.3%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 31 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
56.6% | 2838 | 74 | ||
Undermine ![]() |
55.6% | 3139 | 76 | ||
Double Swoosh ![]() |
55.0% | 3257 | 76 | ||
Gem Fort ![]() |
54.6% | 2541 | 72 | ||
Deathcap Trap +Mythicprev. season |
52.6% | 15113 | 99 | ||
Hard Rock Mine ![]() |
53.9% | 2324 | 71 | ||
Crystal Arcade +Mythicprev. season |
52.1% | 14904 | 99 |
Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.0% against Trunk in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.2%
1,435 games
Stu
58.4%
3,805 games
Ash
58.3%
1,611 games
Rico
56.4%
4,108 games
Starr Nova
56.9%
2,616 games
Bo
56.8%
2,223 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ffff123 | Legendary | 41 | 39.5% | 65.9% |
| 2 | LegendBeast | Legendary | 32 | 39.5% | 71.9% |
| 3 | trust my bea | Legendary | 35 | 39.2% | 68.6% |
| 4 | IsoKHS | Legendary | 29 | 38.9% | 72.4% |
| 5 | りーかす/Lecas | Legendary | 50 | 38.8% | 60.0% |