My roster

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EN

Pearl

Damage Dealer Epic Ranked · Gold Gem Grab
53.6%Win rate in Gem Grab
10,297Games
93Trust Score
17. of 105Rank in Gem Grab
+4.5Skill bonus

Best map: Out in the Open with 62.9% from 2,918 games.

Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 52.BreadthCounter safetyStar rate
Win rate 85.53.6 %
Popularity 52.0.46 %
Breadth 78.33% of maps
Counter safety 84.37.7 %
Star rate 83.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 7 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/06 — 37.5% from 64 appearances08/20 — 48.9% from 2,535 appearances08/21 — 54.4% from 2,251 appearances08/22 — 55.9% from 1,325 appearances08/23 — 55.6% from 1,110 appearances08/24 — 54.5% from 1,676 appearances08/25 — 55.9% from 1,348 appearances
37.5%08/06 55.9%08/25

Pick rate

08/06 — 0.3% from 64 appearances08/20 — 0.6% from 2,535 appearances08/21 — 0.5% from 2,251 appearances08/22 — 0.5% from 1,325 appearances08/23 — 0.4% from 1,110 appearances08/24 — 0.4% from 1,676 appearances08/25 — 0.4% from 1,348 appearances
0.3%08/06 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.5 — rewards skill: from Bronze to Masters the win rate climbs by 4.5 points (regression 49.8% to 54.3%). The higher the tier, the better he does.

Bronze — 30.1% from 841 gamesSilver — 42.2% from 805 gamesGold — 53.2% from 10,493 gamesDiamond — 54.5% from 18,107 gamesMythic — 52.5% from 114,706 gamesLegendary — 53.6% from 75,310 gamesMasters — 51.4% from 2,689 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 54.7%
2069 69
Gem Fort Gem Grab 54.7%
1964 69
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 52.5%
15144 99
Undermine Gem Grab 54.0%
2217 70
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 52.0%
14928 99
Hard Rock Mine Gem Grab 52.6%
1915 68
Double Swoosh Gem Grab 51.9%
2132 70

Against whom

Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.7% against Trunk in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.1% 1,476 games Stu 58.3% 3,900 games Ash 58.0% 1,651 games Starr Nova 56.9% 2,666 games Rico 56.3% 4,211 games Bo 57.0% 2,271 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.6% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.9% 60.0%