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EN

Pearl

Damage Dealer Epic Ranked · Legendary Gem Grab
52.9%Win rate in Gem Grab
5,382Games
84Trust Score
14. of 105Rank in Gem Grab
+5.0Skill bonus

Best map: Deathcap Trap with 54.0% from 9,606 games.

Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 73.BreadthCounter safetyStar rate
Win rate 84.52.9 %
Popularity 73.1.19 %
Breadth 80.23% of maps
Counter safety 94.41.5 %
Star rate 81.29.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/04 — 53.9% from 1,804 appearances08/05 — 52.5% from 5,171 appearances08/06 — 51.9% from 3,269 appearances08/07 — 53.9% from 1,684 appearances08/08 — 53.4% from 2,069 appearances08/09 — 51.8% from 2,440 appearances08/10 — 54.9% from 7,000 appearances08/11 — 53.2% from 12,520 appearances08/12 — 53.8% from 9,763 appearances08/13 — 54.3% from 5,712 appearances08/14 — 54.4% from 4,044 appearances08/15 — 53.8% from 3,065 appearances08/16 — 54.2% from 3,587 appearances08/17 — 54.0% from 3,168 appearances08/18 — 54.9% from 3,210 appearances08/19 — 51.0% from 1,306 appearances08/22 — 58.6% from 688 appearances08/23 — 53.9% from 861 appearances08/24 — 50.5% from 1,487 appearances08/25 — 51.9% from 1,638 appearances
53.9%08/04 51.9%08/25

Pick rate

08/04 — 0.9% from 1,804 appearances08/05 — 1.2% from 5,171 appearances08/06 — 1.4% from 3,269 appearances08/07 — 1.6% from 1,684 appearances08/08 — 1.7% from 2,069 appearances08/09 — 1.6% from 2,440 appearances08/10 — 1.7% from 7,000 appearances08/11 — 1.7% from 12,520 appearances08/12 — 1.8% from 9,763 appearances08/13 — 1.9% from 5,712 appearances08/14 — 1.8% from 4,044 appearances08/15 — 1.8% from 3,065 appearances08/16 — 1.9% from 3,587 appearances08/17 — 2.1% from 3,168 appearances08/18 — 2.0% from 3,210 appearances08/19 — 2.4% from 1,306 appearances08/22 — 2.5% from 688 appearances08/23 — 2.2% from 861 appearances08/24 — 2.4% from 1,487 appearances08/25 — 2.4% from 1,638 appearances
0.9%08/04 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.0 — rewards skill: from Bronze to Masters the win rate climbs by 5.0 points (regression 49.4% to 54.4%). The higher the tier, the better he does.

Bronze — 28.3% from 928 gamesSilver — 42.4% from 859 gamesGold — 53.3% from 10,974 gamesDiamond — 54.6% from 18,475 gamesMythic — 52.5% from 115,419 gamesLegendary — 53.6% from 75,721 gamesMasters — 51.3% from 2,696 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 54.0%
9606 92
Crystal Arcade Gem Grabprev. season 52.9%
9266 92
Double Swoosh Gem Grab 53.5%
1555 65
Undermine Gem Grab 53.5%
1004 59
Gem Fort Gem Grab 53.9%
809 55
Hard Rock Mine Gem Grab 52.9%
664 52
Rustic Arcade Gem Grab 51.1%
1350 63

Against whom

Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.5% against Bibi in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.9% 1,523 games Stu 58.4% 4,097 games Ash 58.5% 1,698 games Starr Nova 56.9% 2,780 games Bo 57.1% 2,378 games Rico 56.0% 4,398 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 LegendBeast Legendary 35 39.7% 71.4%
2 IsoKHS Legendary 31 39.5% 74.2%
3 ffff123 Legendary 41 39.2% 65.9%
4 ゆゆゆ Legendary 32 39.2% 71.9%
5 ʜᴏꜱᴛᴇᴅ♡ Legendary 122 38.8% 50.0%