Best map: Deathcap Trap with 54.0% from 9,606 games.
Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 20 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.0 — rewards skill: from Bronze to Masters the win rate climbs by 5.0 points (regression 49.4% to 54.4%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
54.0% | 9606 | 92 | ||
Crystal Arcade prev. season |
52.9% | 9266 | 92 | ||
Double Swoosh ![]() |
53.5% | 1555 | 65 | ||
Undermine ![]() |
53.5% | 1004 | 59 | ||
Gem Fort ![]() |
53.9% | 809 | 55 | ||
Hard Rock Mine ![]() |
52.9% | 664 | 52 | ||
Rustic Arcade ![]() |
51.1% | 1350 | 63 |
Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.5% against Bibi in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.9%
1,523 games
Stu
58.4%
4,097 games
Ash
58.5%
1,698 games
Starr Nova
56.9%
2,780 games
Bo
57.1%
2,378 games
Rico
56.0%
4,398 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LegendBeast | Legendary | 35 | 39.7% | 71.4% |
| 2 | IsoKHS | Legendary | 31 | 39.5% | 74.2% |
| 3 | ffff123 | Legendary | 41 | 39.2% | 65.9% |
| 4 | ゆゆゆ | Legendary | 32 | 39.2% | 71.9% |
| 5 | ʜᴏꜱᴛᴇᴅ♡ | Legendary | 122 | 38.8% | 50.0% |