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EN

Pearl

Damage Dealer Epic Ranked · Masters Gem Grab
51.3%Win rate in Gem Grab
2,681Games
73Trust Score
26. of 88Rank in Gem Grab
+4.4Skill bonus

Best map: Deathcap Trap with 53.9% from 9,875 games.

Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 53.PopularityBreadthCounter safetyStar rate
Win rate 53.51.3 %
Popularity 84.2.16 %
Breadth 70.17% of maps
Counter safety 94.41.1 %
Star rate 83.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 14 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/04 — 55.7% from 140 appearances08/05 — 52.9% from 291 appearances08/06 — 43.5% from 317 appearances08/07 — 46.3% from 67 appearances08/08 — 47.3% from 131 appearances08/09 — 54.2% from 166 appearances08/10 — 54.6% from 328 appearances08/11 — 55.9% from 381 appearances08/12 — 46.8% from 139 appearances08/13 — 44.1% from 111 appearances08/14 — 48.6% from 107 appearances08/16 — 48.7% from 76 appearances08/18 — 60.0% from 150 appearances08/19 — 44.9% from 69 appearances
55.7%08/04 44.9%08/19

Pick rate

08/04 — 1.5% from 140 appearances08/05 — 1.9% from 291 appearances08/06 — 2.4% from 317 appearances08/07 — 1.6% from 67 appearances08/08 — 2.1% from 131 appearances08/09 — 2.3% from 166 appearances08/10 — 2.5% from 328 appearances08/11 — 2.4% from 381 appearances08/12 — 2.2% from 139 appearances08/13 — 2.3% from 111 appearances08/14 — 2.7% from 107 appearances08/16 — 2.4% from 76 appearances08/18 — 2.5% from 150 appearances08/19 — 2.4% from 69 appearances
1.5%08/04 2.4%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 49.8% to 54.3%). The higher the tier, the better he does.

Bronze — 30.0% from 819 gamesSilver — 42.8% from 780 gamesGold — 53.2% from 10,336 gamesDiamond — 54.5% from 17,943 gamesMythic — 52.5% from 114,347 gamesLegendary — 53.6% from 75,036 gamesMasters — 51.3% from 2,681 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 53.9%
9875 93
Crystal Arcade Gem Grabprev. season 52.7%
9493 92
Gem Fort Gem Grab 54.6%
696 53
Undermine Gem Grab 53.8%
871 56
Hard Rock Mine Gem Grab 53.2%
571 50
Rustic Arcade Gem Grab 51.2%
1201 61
Double Swoosh Gem Grabprev. season 51.9%
694 53

Against whom

Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.0% against Trunk in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.2% 1,435 games Stu 58.4% 3,805 games Ash 58.3% 1,611 games Rico 56.4% 4,108 games Starr Nova 56.9% 2,616 games Bo 56.8% 2,223 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.8% 60.0%