Best map: Undermine with 48.6% from 146 games.
Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 49.8% to 54.3%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 6 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
48.6% | 146 | 30 | ||
Double Swoosh ![]() |
46.0% | 176 | 33 | ||
Deathcap Trap prev. season |
40.0% | 10 | 0 | ||
Gem Fort ![]() |
42.1% | 140 | 29 | ||
Hard Rock Mine ![]() |
39.1% | 156 | 31 | ||
Rustic Arcade ![]() |
38.7% | 150 | 30 |
Direct duels in Gem Grab: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.8% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.2%
1,467 games
Stu
58.3%
3,880 games
Ash
58.0%
1,641 games
Rico
56.4%
4,177 games
Starr Nova
56.8%
2,641 games
Bo
56.9%
2,250 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ffff123 | Legendary | 41 | 39.6% | 65.9% |
| 2 | LegendBeast | Legendary | 32 | 39.5% | 71.9% |
| 3 | trust my bea | Legendary | 35 | 39.3% | 68.6% |
| 4 | IsoKHS | Legendary | 29 | 38.9% | 72.4% |
| 5 | りーかす/Lecas | Legendary | 50 | 38.9% | 60.0% |