Best map: Undermine with 49.0% from 153 games.
Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +26.1 — rewards skill: from Bronze to Legendary the win rate climbs by 26.1 points (regression 27.3% to 53.4%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
28.7% | 122 | 27 | ||
Kaboom Canyon ![]() |
25.7% | 136 | 29 | ||
Pit Stop ![]() |
24.8% | 133 | 28 | ||
Safe Zone ![]() |
21.6% | 134 | 28 | ||
Bridge Too Far ![]() |
19.7% | 147 | 30 | ||
Safe(r) Zone ![]() |
16.4% | 122 | 27 |
Direct duels in Heist: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.6% against Bibi in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.3%
1,685 games
Mico
57.6%
1,069 games
Chuck
57.2%
888 games
Edgar
54.9%
1,935 games
Shade
54.1%
255 games
Penny
51.1%
609 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | IsoKHS | Legendary | 31 | 39.6% | 74.2% |
| 2 | ffff123 | Legendary | 41 | 39.3% | 65.9% |
| 3 | ʜᴏꜱᴛᴇᴅ♡ | Legendary | 120 | 39.3% | 50.8% |
| 4 | LegendBeast | Legendary | 32 | 39.2% | 71.9% |
| 5 | りーかす/Lecas | Legendary | 50 | 38.6% | 60.0% |