Best map: Deathcap Trap with 53.9% from 9,875 games.
Wins early — in Gem Grab 2.9 points better in short rounds than in long ones (53.9% against 51.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.9 — rewards skill: from Bronze to Legendary the win rate climbs by 17.9 points (regression 33.2% to 51.1%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
51.0% | 2317 | 71 | ||
Ring of Fire prev. season |
49.4% | 6085 | 86 | ||
Open Business prev. season |
48.1% | 4592 | 81 | ||
Dueling Beetles prev. season |
47.5% | 3900 | 79 |
Direct duels in Hot Zone: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.1% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.9%
286 games
Nori
55.3%
1,111 games
Trunk
54.7%
898 games
Bo
53.6%
1,428 games
Stu
54.2%
941 games
Penny
53.1%
772 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | IsoKHS | Legendary | 31 | 39.6% | 74.2% |
| 2 | ffff123 | Legendary | 41 | 39.3% | 65.9% |
| 3 | ʜᴏꜱᴛᴇᴅ♡ | Legendary | 120 | 39.3% | 50.8% |
| 4 | LegendBeast | Legendary | 32 | 39.3% | 71.9% |
| 5 | りーかす/Lecas | Legendary | 50 | 38.6% | 60.0% |