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EN

Pearl

Damage Dealer Epic Ranked · Legendary Knockout
54.4%Win rate in Knockout
8,304Games
90Trust Score
7. of 105Rank in Knockout
+2.7Skill bonus

Best map: Deathcap Trap with 54.0% from 9,606 games.

Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 73.Counter safetyStar rate
Win rate 89.54.4 %
Popularity 87.1.97 %
Breadth 73.17% of maps
Counter safety 99.47.5 %
Star rate 92.30.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 57.6% from 458 appearances08/04 — 59.2% from 2,234 appearances08/05 — 59.2% from 5,564 appearances08/06 — 58.6% from 3,114 appearances08/07 — 57.7% from 1,604 appearances08/08 — 56.7% from 1,974 appearances08/09 — 57.5% from 2,385 appearances08/10 — 58.6% from 6,684 appearances08/11 — 58.7% from 11,450 appearances08/12 — 59.1% from 7,980 appearances08/13 — 60.2% from 4,620 appearances08/14 — 59.5% from 3,370 appearances08/15 — 60.3% from 2,781 appearances08/16 — 58.7% from 2,930 appearances08/17 — 59.0% from 2,466 appearances08/18 — 60.3% from 3,052 appearances08/19 — 58.2% from 944 appearances08/21 — 53.1% from 878 appearances08/22 — 52.3% from 1,165 appearances08/23 — 57.2% from 1,558 appearances08/24 — 52.4% from 2,429 appearances08/25 — 56.0% from 2,218 appearances
57.6%08/03 56.0%08/25

Pick rate

08/03 — 1.9% from 458 appearances08/04 — 1.9% from 2,234 appearances08/05 — 2.1% from 5,564 appearances08/06 — 2.2% from 3,114 appearances08/07 — 2.5% from 1,604 appearances08/08 — 2.6% from 1,974 appearances08/09 — 2.7% from 2,385 appearances08/10 — 2.8% from 6,684 appearances08/11 — 2.5% from 11,450 appearances08/12 — 2.5% from 7,980 appearances08/13 — 2.5% from 4,620 appearances08/14 — 2.5% from 3,370 appearances08/15 — 2.7% from 2,781 appearances08/16 — 2.6% from 2,930 appearances08/17 — 2.7% from 2,466 appearances08/18 — 3.1% from 3,052 appearances08/19 — 3.0% from 944 appearances08/21 — 5.7% from 878 appearances08/22 — 5.0% from 1,165 appearances08/23 — 4.9% from 1,558 appearances08/24 — 4.7% from 2,429 appearances08/25 — 4.9% from 2,218 appearances
1.9%08/03 4.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.7 — rewards skill: from Bronze to Masters the win rate climbs by 2.7 points (regression 57.4% to 60.1%). The higher the tier, the better he does.

Bronze — 17.4% from 661 gamesSilver — 37.3% from 625 gamesGold — 59.7% from 8,689 gamesDiamond — 63.2% from 15,242 gamesMythic — 60.1% from 91,916 gamesLegendary — 58.4% from 72,088 gamesMasters — 53.9% from 2,981 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockout 54.6%
3398 77
New Horizons Knockout 55.3%
1686 66
Flaring Phoenix Knockout 53.8%
2063 69
Belle's Rock Knockout 53.8%
1157 61

Against whom

Direct duels in Knockout: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.0% against Trunk in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 66.8% 7,734 games Edgar 64.0% 3,421 games Bolt 66.8% 737 games Stu 64.6% 871 games Tick 62.4% 1,703 games Sprout 62.7% 1,377 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.8% 60.0%