My roster

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EN

Pearl

Damage Dealer Epic Ranked · Silver Knockout
37.4%Win rate in Knockout
602Games
51Trust Score
71. of 105Rank in Knockout
+2.6Skill bonus

Best map: Undermine with 49.3% from 138 games.

Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 32.PopularityBreadthCounter safetyStar rate
Win rate 32.37.4 %
Popularity 32.0.38 %
Breadth 71.27% of maps
Counter safety 99.47.3 %
Star rate 92.30.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/24, 5 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 21.1% from 161 appearances08/21 — 39.8% from 123 appearances08/22 — 48.7% from 76 appearances08/23 — 51.4% from 70 appearances08/24 — 40.0% from 115 appearances
21.1%08/20 40.0%08/24

Pick rate

08/20 — 0.4% from 161 appearances08/21 — 0.5% from 123 appearances08/22 — 0.4% from 76 appearances08/23 — 0.3% from 70 appearances08/24 — 0.4% from 115 appearances
0.4%08/20 0.4%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.6 — rewards skill: from Bronze to Masters the win rate climbs by 2.6 points (regression 57.4% to 60.1%). The higher the tier, the better he does.

Bronze — 17.3% from 653 gamesSilver — 37.2% from 621 gamesGold — 59.6% from 8,643 gamesDiamond — 63.2% from 15,165 gamesMythic — 60.1% from 91,735 gamesLegendary — 58.4% from 71,937 gamesMasters — 53.9% from 2,979 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 29 maps.

MapWin rateGamesTrust
Out in the Open Knockout 46.6%
176 33
Flaring Phoenix Knockout 35.5%
155 31
Belle's Rock Knockout 33.6%
140 29
New Horizons Knockout 31.3%
131 28

Against whom

Direct duels in Knockout: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.9% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 66.8% 7,668 games Edgar 64.1% 3,387 games Bolt 66.7% 730 games Stu 64.7% 866 games Tick 62.4% 1,685 games Angelo 62.1% 1,798 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.8% 60.0%