My roster

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EN

Pearl

Damage Dealer Epic Ranked · Silver
34.0%Win rate across all maps
3,971Games
79Trust Score
84. of 105Rank by score
+13.6Skill bonus

Best map: Undermine with 48.6% from 146 games.

Wins late — in Brawl Ball 5.2 points better in long rounds than in short ones (51.7% against 46.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 20.PopularityBreadthCounter safetyStar rate
Win rate 20.34.0 %
Popularity 31.0.35 %
Breadth 70.27% of maps
Counter safety 72.31.2 %
Star rate 78.27.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 22.3% from 1,116 appearances08/21 — 38.4% from 765 appearances08/22 — 40.1% from 464 appearances08/23 — 43.1% from 439 appearances08/24 — 35.1% from 676 appearances08/25 — 38.2% from 510 appearances
22.3%08/20 38.2%08/25

Pick rate

08/20 — 0.4% from 1,116 appearances08/21 — 0.4% from 765 appearances08/22 — 0.3% from 464 appearances08/23 — 0.3% from 439 appearances08/24 — 0.3% from 676 appearances08/25 — 0.3% from 510 appearances
0.4%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.6 — rewards skill: from Bronze to Masters the win rate climbs by 13.6 points (regression 44.2% to 57.8%). The higher the tier, the better he does.

Bronze — 22.2% from 4,697 gamesSilver — 34.0% from 4,093 gamesGold — 50.5% from 43,376 gamesDiamond — 55.5% from 65,247 gamesMythic — 53.6% from 369,798 gamesLegendary — 54.5% from 235,018 gamesMasters — 53.2% from 7,891 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Undermine Gem Grab 48.6%
146 30
Dry Season Bounty 48.3%
145 30
Out in the Open Knockout 46.7%
180 33
Double Swoosh Gem Grab 46.0%
176 33
Deathcap Trap Gem Grabprev. season 40.0%
10 0
Open Business Hot Zone 43.0%
114 26
Gem Fort Gem Grab 42.1%
140 29
Hard Rock Mine Gem Grab 39.6%
154 31
Rustic Arcade Gem Grab 38.7%
150 30
Spiraling Out Brawl Ball 38.6%
153 30
Hideout Bounty 38.4%
146 30
Layer Cake Bounty 38.2%
165 32
Ring of Fire Hot Zone 36.7%
128 28
Flaring Phoenix Knockout 36.0%
161 31
Belle's Rock Knockout 34.0%
141 29
Center Stage Brawl Ball 34.0%
153 30
Sneaky Fields Brawl Ball 31.4%
118 27
New Horizons Knockout 31.6%
133 28
Triple Dribble Brawl Ball 30.3%
132 28
Hot Potato Heist 28.9%
114 26
Pinball Dreams Brawl Ball 27.8%
158 31
Shooting Star Bounty 25.2%
135 29
Pit Stop Heist 24.4%
131 28
Kaboom Canyon Heist 24.2%
132 28
Parallel Plays Hot Zone 23.8%
130 28
Safe Zone Heist 21.6%
134 28
Dueling Beetles Hot Zone 21.5%
135 29
Bridge Too Far Heist 20.0%
145 30
Safe(r) Zone Heist 16.7%
120 27

Who beats Pearl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ffff123 Legendary 41 39.5% 65.9%
2 LegendBeast Legendary 32 39.5% 71.9%
3 trust my bea Legendary 35 39.2% 68.6%
4 IsoKHS Legendary 29 38.9% 72.4%
5 りーかす/Lecas Legendary 50 38.8% 60.0%