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Penny

Artillery Super Rare Ranked · Diamond
50.9%Win rate across all maps
60,164Games
100Trust Score
42. of 105Rank by score

Best map: Safe(r) Zone with 54.7% from 7,927 games.

Wins late — in Knockout 8.6 points better in long rounds than in short ones (53.5% against 45.0%, split at 99 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

Win ratePopularityBreadthCounter safety 29.Star rate
Win rate 59.50.9 %
Popularity 72.1.16 %
Breadth 67.25% of maps
Counter safety 29.22.3 %
Star rate 73.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/23, 16 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 53.5% from 1,649 appearances08/05 — 54.1% from 4,844 appearances08/06 — 53.8% from 3,886 appearances08/11 — 48.9% from 946 appearances08/12 — 48.9% from 2,646 appearances08/13 — 49.4% from 4,152 appearances08/14 — 50.3% from 4,575 appearances08/15 — 51.5% from 4,834 appearances08/16 — 50.4% from 5,535 appearances08/17 — 50.6% from 6,191 appearances08/18 — 51.2% from 5,433 appearances08/19 — 49.7% from 1,492 appearances08/20 — 50.1% from 14,057 appearances08/21 — 51.1% from 22,874 appearances08/22 — 51.2% from 15,438 appearances08/23 — 50.9% from 7,795 appearances
53.5%08/04 50.9%08/23

Pick rate

08/04 — 0.9% from 1,649 appearances08/05 — 0.9% from 4,844 appearances08/06 — 0.7% from 3,886 appearances08/11 — 1.0% from 946 appearances08/12 — 1.1% from 2,646 appearances08/13 — 1.1% from 4,152 appearances08/14 — 1.1% from 4,575 appearances08/15 — 1.1% from 4,834 appearances08/16 — 1.2% from 5,535 appearances08/17 — 1.2% from 6,191 appearances08/18 — 1.1% from 5,433 appearances08/19 — 1.2% from 1,492 appearances08/20 — 1.2% from 14,057 appearances08/21 — 1.1% from 22,874 appearances08/22 — 1.2% from 15,438 appearances08/23 — 1.2% from 7,795 appearances
0.9%08/04 1.2%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.3% from 1,753 gamesSilver — 42.9% from 5,958 gamesGold — 50.6% from 77,407 gamesDiamond — 51.0% from 107,593 gamesMythic — 49.8% from 668,785 gamesLegendary — 50.0% from 179,630 gamesMasters — 50.6% from 4,687 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Safe(r) Zone Heist 54.7%
7927 89
Layer Cake Bounty 55.4%
2964 75
Safe Zone Heist 54.3%
8163 90
Deathcap Trap Gem Grabprev. season 54.8%
1464 64
Dry Season Bounty 53.7%
1675 66
Ring of Fire Hot Zone 51.1%
6791 87
Dueling Beetles Hot Zone 51.1%
6473 86
Rustic Arcade Gem Grab 53.2%
964 58
Open Business Hot Zone 51.1%
3820 79
Flaring Phoenix Knockout 52.5%
997 58
Shooting Star Bounty 52.3%
961 58
Belle's Rock Knockout 51.8%
788 55
Undermine Gem Grab 51.0%
643 52
Crystal Arcade Gem Grabprev. season 49.9%
1165 61
Gem Fort Gem Grab 51.3%
458 47
Hard Rock Mine Gem Grab 49.9%
812 55
Hideout Bounty 49.6%
976 58
Pinball Dreams Brawl Ballprev. season 48.8%
893 57
Out in the Open Knockout 49.4%
451 47
New Horizons Knockout 48.7%
478 47
Hot Potato Heist 46.5%
3569 78
Kaboom Canyon Heist 46.3%
3535 77
Sneaky Fields Brawl Ballprev. season 48.3%
375 44
Pit Stop Heist 45.1%
4012 79
Double Swoosh Gem Grab 46.3%
510 48
Center Stage Brawl Ballprev. season 45.9%
477 47
Triple Dribble Brawl Ballprev. season 44.9%
468 47
Spiraling Out Brawl Ball 45.2%
219 36
Bridge Too Far Heist 43.3%
1631 66
Parallel Plays Hot Zone 40.5%
464 47

Who beats Penny and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ハンマー寿司 Diamond 24 34.8% 58.3%
2 Popcorn Diamond 25 34.4% 56.0%
3 六個月 Mythic 20 34.4% 60.0%
4 あゆり Diamond 23 33.3% 52.2%
5 延長 Mythic 28 32.5% 46.4%