Best map: New Horizons with 68.5% from 73 games.
Wins late — in Knockout 20.5 points better in long rounds than in short ones (52.8% against 32.2%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/03 to 08/19, 17 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
68.5% | 73 | 19 | ||
Safe Zone prev. season |
51.9% | 1240 | 62 | ||
Open Business prev. season |
60.7% | 112 | 26 | ||
Kaboom Canyon prev. season |
55.4% | 213 | 35 | ||
Layer Cake prev. season |
50.8% | 419 | 46 | ||
Deathcap Trap prev. season |
50.0% | 250 | 38 | ||
Undermine prev. season |
56.9% | 58 | 16 | ||
Dueling Beetles prev. season |
48.9% | 399 | 45 | ||
Belle's Rock prev. season |
55.9% | 59 | 16 | ||
Sneaky Fields prev. season |
68.4% | 19 | 0 | ||
Flaring Phoenix prev. season |
50.5% | 109 | 25 | ||
Dry Season prev. season |
48.1% | 260 | 38 | ||
Ring of Fire prev. season |
47.0% | 500 | 48 | ||
Hard Rock Mine prev. season |
49.3% | 134 | 28 | ||
Out in the Open prev. season |
54.3% | 35 | 8 | ||
Hot Potato prev. season |
52.2% | 46 | 12 | ||
Rustic Arcade prev. season |
48.3% | 145 | 30 | ||
Pinball Dreams prev. season |
53.6% | 28 | 5 | ||
Shooting Star prev. season |
49.2% | 65 | 18 | ||
Triple Dribble prev. season |
55.6% | 18 | 0 | ||
Double Swoosh prev. season |
46.4% | 278 | 39 | ||
Gem Fort prev. season |
52.0% | 25 | 3 | ||
Crystal Arcade prev. season |
47.9% | 71 | 19 | ||
Parallel Plays prev. season |
41.7% | 24 | 3 | ||
Center Stage prev. season |
38.1% | 21 | 1 | ||
Bridge Too Far prev. season |
39.4% | 33 | 7 | ||
Hideout prev. season |
39.6% | 48 | 13 |
Direct duels in Knockout: how Penny does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.9% against Bull in Brawl Ball. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.7%
221 games
Tick
57.5%
193 games
Edgar
52.6%
519 games
Gus
63.2%
76 games
Mandy
55.7%
149 games
Leon
54.7%
139 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.