Best map: Safe(r) Zone with 56.7% from 224 games.
Wins late — in Knockout 20.5 points better in long rounds than in short ones (52.8% against 32.2%, split at 96 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
56.7% | 224 | 36 | ||
Safe Zone ![]() |
53.1% | 211 | 35 | ||
Ring of Fire ![]() |
52.4% | 252 | 38 | ||
Kaboom Canyon ![]() |
51.5% | 167 | 32 | ||
Layer Cake ![]() |
49.4% | 85 | 22 | ||
Open Business ![]() |
46.8% | 141 | 29 | ||
Hot Potato ![]() |
46.5% | 170 | 32 | ||
Pit Stop ![]() |
44.8% | 181 | 33 | ||
Dueling Beetles ![]() |
43.6% | 188 | 34 | ||
Deathcap Trap prev. season |
27.3% | 11 | 0 | ||
Shooting Star ![]() |
40.3% | 72 | 19 | ||
Parallel Plays ![]() |
36.4% | 77 | 20 | ||
Hideout ![]() |
35.1% | 74 | 20 | ||
Center Stage ![]() |
29.2% | 48 | 13 | ||
Hard Rock Mine ![]() |
34.1% | 85 | 22 | ||
Bridge Too Far ![]() |
36.9% | 141 | 29 | ||
Gem Fort ![]() |
32.9% | 76 | 20 | ||
Flaring Phoenix ![]() |
31.4% | 70 | 19 | ||
Dry Season ![]() |
32.1% | 78 | 20 | ||
Double Swoosh ![]() |
32.6% | 86 | 22 | ||
Out in the Open ![]() |
29.2% | 65 | 18 | ||
Rustic Arcade ![]() |
28.1% | 64 | 17 | ||
Belle's Rock ![]() |
27.1% | 70 | 19 | ||
Spiraling Out ![]() |
19.3% | 57 | 16 | ||
New Horizons ![]() |
19.4% | 62 | 17 | ||
Undermine ![]() |
20.3% | 69 | 19 | ||
Sneaky Fields ![]() |
17.2% | 64 | 17 | ||
Pinball Dreams ![]() |
17.6% | 74 | 20 | ||
Triple Dribble ![]() |
10.3% | 68 | 18 |
Direct duels in Knockout: how Penny does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.1% against Bull in Brawl Ball. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.7%
211 games
Tick
57.6%
191 games
Edgar
52.9%
510 games
Gus
63.2%
76 games
Grom
62.5%
64 games
Mandy
55.1%
147 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.