My roster

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Penny

Artillery Super Rare Ranked · Silver Center Stage Brawl Ball
27.9%Win rate on Center Stage
530Games here
0.2%Pick rate
49Trust Score
92. of 105Rank on this map
+17.0Skill bonus

Wins late — in Knockout 13.2 points better in long rounds than in short ones (51.3% against 38.1%, split at 98 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 12.20.4 %
Popularity 46.0.54 %
Breadth 62.21% of maps
Counter safety 6.21.2 %
Star rate 33.19.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.0 — rewards skill: from Gold to Legendary the win rate climbs by 17.0 points (regression 33.1% to 50.1%). The higher the tier, the better he does.

Gold — 27.5% from 480 gamesDiamond — 45.7% from 431 gamesMythic — 45.6% from 3,350 gamesLegendary — 46.7% from 1,084 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Penny does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Mortis 53.2% 158 games Surge 51.5% 198 games Edgar 48.6% 467 games Nita 53.2% 77 games Griff 47.8% 389 games Meeple 52.2% 67 games

Who plays him best

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ハンマー寿司 Diamond 21 33.5% 61.9%
2 六個月 Mythic 20 32.9% 60.0%
3 正義 Mythic 20 32.0% 55.0%
4 Popcorn Diamond 23 31.9% 52.2%
5 yeliu Diamond 20 31.0% 50.0%